Document some generic argument names
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@@ -83,18 +83,18 @@ static void ClearPyramidPartyHeldItems(void);
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static void SetPyramidFloorPalette(void);
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static void BattlePyramidStartMenu(void);
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static void RestorePyramidPlayerParty(void);
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static void InitPyramidBagItems(u8 lvlMode);
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static void InitPyramidBagItems(u8);
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static u8 GetPyramidFloorTemplateId(void);
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static u8 GetPostBattleDirectionHintTextIndex(int *, u8, u8);
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static void Task_SetPyramidFloorPalette(u8 taskId);
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static void MarkPyramidTrainerAsBattled(u16 trainerId);
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static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets);
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static void Task_SetPyramidFloorPalette(u8);
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static void MarkPyramidTrainerAsBattled(u16);
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static void GetPyramidFloorLayoutOffsets(u8 *);
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static void GetPyramidEntranceAndExitSquareIds(u8 *, u8 *);
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static void SetPyramidObjectPositionsUniformly(u8);
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static bool8 SetPyramidObjectPositionsInAndNearSquare(u8, u8);
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static bool8 SetPyramidObjectPositionsNearSquare(u8, u8);
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static bool8 TrySetPyramidObjectEventPositionInSquare(u8 arg0, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
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static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
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static bool8 TrySetPyramidObjectEventPositionInSquare(u8, u8 *, u8, u8);
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static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8, u8, u8, u8 *, u8, u8);
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// Const rom data.
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#define ABILITY_RANDOM 2 // For wild mons data.
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