Document some generic argument names

This commit is contained in:
GriffinR
2022-05-21 15:21:50 -04:00
parent ef4d99c87e
commit 5e6d8a77e4
35 changed files with 445 additions and 359 deletions
+4 -4
View File
@@ -312,14 +312,14 @@ static void ListMenuDummyTask(u8 taskId)
}
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum)
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum)
{
switch (sMysteryGiftLinkMenu.state)
{
case 0:
default:
sMysteryGiftLinkMenu.windowId = AddWindow(windowTemplate);
switch (arg2)
switch (drawMode)
{
case 2:
LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palNum);
@@ -346,13 +346,13 @@ s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const str
}
if (sMysteryGiftLinkMenu.state == 2)
{
if (arg2 == 0)
if (drawMode == 0)
{
ClearWindowTilemap(sMysteryGiftLinkMenu.windowId);
}
else
{
switch (arg2)
switch (drawMode)
{
case 0: // can never be reached, because of the if statement above
ClearStdWindowAndFrame(sMysteryGiftLinkMenu.windowId, FALSE);