Document some generic argument names
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+4
-4
@@ -312,14 +312,14 @@ static void ListMenuDummyTask(u8 taskId)
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}
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s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum)
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s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum)
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{
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switch (sMysteryGiftLinkMenu.state)
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{
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case 0:
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default:
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sMysteryGiftLinkMenu.windowId = AddWindow(windowTemplate);
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switch (arg2)
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switch (drawMode)
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{
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case 2:
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LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palNum);
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@@ -346,13 +346,13 @@ s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const str
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}
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if (sMysteryGiftLinkMenu.state == 2)
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{
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if (arg2 == 0)
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if (drawMode == 0)
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{
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ClearWindowTilemap(sMysteryGiftLinkMenu.windowId);
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}
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else
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{
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switch (arg2)
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switch (drawMode)
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{
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case 0: // can never be reached, because of the if statement above
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ClearStdWindowAndFrame(sMysteryGiftLinkMenu.windowId, FALSE);
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