Document some generic argument names
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+2
-2
@@ -5379,10 +5379,10 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
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return offset;
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}
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static void BufferStatRoseMessage(s32 arg0)
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static void BufferStatRoseMessage(s32 statIdx)
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{
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gBattlerTarget = gBattlerInMenuId;
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StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]);
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StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[statIdx]]);
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StringCopy(gBattleTextBuff2, gText_StatRose);
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BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose);
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}
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