Add stat stage constants
This commit is contained in:
@@ -249,64 +249,64 @@ AI_CBM_BellyDrum: @ 82DC341
|
||||
if_hp_less_than AI_USER, 51, Score_Minus10
|
||||
|
||||
AI_CBM_AttackUp: @ 82DC348
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_DefenseUp: @ 82DC351
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpeedUp: @ 82DC35A
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpAtkUp: @ 82DC363
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpDefUp: @ 82DC36C
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_AccUp: @ 82DC375
|
||||
if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_EvasionUp: @ 82DC37E
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_AttackDown: @ 82DC387
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_HYPER_CUTTER, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_DefenseDown: @ 82DC39C
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpeedDown: @ 82DC3A9
|
||||
if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10
|
||||
if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpAtkDown: @ 82DC3BF
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpDefDown: @ 82DC3CC
|
||||
if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_AccDown: @ 82DC3D9
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_KEEN_EYE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_EvasionDown: @ 82DC3EE
|
||||
if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
|
||||
|
||||
CheckIfAbilityBlocksStatChange: @ 82DC3F6
|
||||
get_ability AI_TARGET
|
||||
@@ -315,20 +315,20 @@ CheckIfAbilityBlocksStatChange: @ 82DC3F6
|
||||
end
|
||||
|
||||
AI_CBM_Haze: @ 82DC405
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
goto Score_Minus10
|
||||
|
||||
AI_CBM_Haze_End: @ 82DC47A
|
||||
@@ -436,8 +436,8 @@ AI_CBM_CantEscape: @ 82DC5B0
|
||||
end
|
||||
|
||||
AI_CBM_Curse: @ 82DC5BB
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_Spikes: @ 82DC5CC
|
||||
@@ -484,8 +484,8 @@ AI_CBM_Safeguard: @ 82DC635
|
||||
end
|
||||
|
||||
AI_CBM_Memento: @ 82DC640
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
|
||||
|
||||
AI_CBM_BatonPass: @ 82DC650
|
||||
count_usable_party_mons AI_USER
|
||||
@@ -574,18 +574,18 @@ AI_CBM_MudSport: @ 82DC71E
|
||||
end
|
||||
|
||||
AI_CBM_Tickle: @ 82DC729
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_CosmicPower: @ 82DC73A
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_BulkUp: @ 82DC74B
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_WaterSport: @ 82DC75C
|
||||
@@ -593,13 +593,13 @@ AI_CBM_WaterSport: @ 82DC75C
|
||||
end
|
||||
|
||||
AI_CBM_CalmMind: @ 82DC767
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_DragonDance: @ 82DC778
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
Score_Minus1:
|
||||
@@ -1101,7 +1101,7 @@ AI_CV_EvasionUp7:
|
||||
|
||||
AI_CV_EvasionUp8:
|
||||
if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
|
||||
if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
|
||||
if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
|
||||
if_random_less_than 70, AI_CV_EvasionUp_End
|
||||
@@ -1130,7 +1130,7 @@ AI_CV_AlwaysHit_End:
|
||||
end
|
||||
|
||||
AI_CV_AttackDown: @ 82DCDF8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3
|
||||
score -1
|
||||
if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
|
||||
score -1
|
||||
@@ -1198,7 +1198,7 @@ AI_CV_SpeedDown_End: @ 82DCE96
|
||||
end
|
||||
|
||||
AI_CV_SpAtkDown:
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3
|
||||
score -1
|
||||
if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
|
||||
score -1
|
||||
@@ -1284,7 +1284,7 @@ AI_CV_AccuracyDown7:
|
||||
|
||||
AI_CV_AccuracyDown8:
|
||||
if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
|
||||
if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
|
||||
if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
|
||||
if_random_less_than 70, AI_CV_AccuracyDown_End
|
||||
@@ -1997,7 +1997,7 @@ AI_CV_Curse2:
|
||||
score +1
|
||||
|
||||
AI_CV_Curse3:
|
||||
if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_Curse_End
|
||||
if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End
|
||||
if_random_less_than 128, AI_CV_Curse_End
|
||||
score +1
|
||||
goto AI_CV_Curse_End
|
||||
@@ -2518,7 +2518,7 @@ AI_CV_ChangeSelfAbility_AbilitiesToEncourage:
|
||||
AI_CV_Superpower:
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1
|
||||
if_target_faster AI_CV_Superpower2
|
||||
if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1
|
||||
goto AI_CV_Superpower_End
|
||||
@@ -2933,12 +2933,12 @@ sMovesTable_ProtectMoves:
|
||||
AI_PreferBatonPass_EncourageIfHighStats:
|
||||
get_turn_count
|
||||
if_equal 0, Score_Minus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1
|
||||
end
|
||||
|
||||
AI_PreferBatonPassEnd:
|
||||
|
||||
@@ -1504,9 +1504,9 @@ BattleScript_EffectCurse::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed
|
||||
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
|
||||
BattleScript_CurseTrySpeed::
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setbyte sB_ANIM_TURN, 0x1
|
||||
@@ -2670,8 +2670,8 @@ BattleScript_EffectTickle::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
|
||||
BattleScript_TickleDoMoveAnim::
|
||||
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
|
||||
attackanimation
|
||||
@@ -2705,8 +2705,8 @@ BattleScript_EffectCosmicPower::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_CosmicPowerDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -2734,8 +2734,8 @@ BattleScript_EffectBulkUp::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_BulkUpDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -2759,8 +2759,8 @@ BattleScript_EffectCalmMind::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_CalmMindDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -2791,8 +2791,8 @@ BattleScript_EffectDragonDance::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_DragonDanceDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -3047,13 +3047,13 @@ BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
||||
trainerslidein BS_ATTACKER
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
BattleScript_82DAACB:
|
||||
BattleScript_TryPickUpItems:
|
||||
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
|
||||
pickup
|
||||
BattleScript_FrontierTrainerBattleWon_End:
|
||||
@@ -3462,11 +3462,11 @@ BattleScript_PerishSongCountGoesDown::
|
||||
end2
|
||||
|
||||
BattleScript_AllStatsUp::
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
|
||||
BattleScript_AllStatsUpAtk::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
|
||||
@@ -3638,18 +3638,18 @@ BattleScript_AtkDefDown::
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_ATK, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB144::
|
||||
BattleScript_AtkDefDown_TryDef::
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_DEF, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB167::
|
||||
BattleScript_AtkDefDown_End::
|
||||
return
|
||||
|
||||
BattleScript_KnockedOff::
|
||||
@@ -4017,10 +4017,10 @@ BattleScript_WeatherFormChangesLoop::
|
||||
return
|
||||
|
||||
BattleScript_CastformChange::
|
||||
call BattleScript_82DB4AF
|
||||
call BattleScript_DoCastformChange
|
||||
end3
|
||||
|
||||
BattleScript_82DB4AF::
|
||||
BattleScript_DoCastformChange::
|
||||
docastformchangeanimation
|
||||
waitstate
|
||||
printstring STRINGID_PKMNTRANSFORMED
|
||||
|
||||
Reference in New Issue
Block a user