Add stat stage constants
This commit is contained in:
@@ -249,64 +249,64 @@ AI_CBM_BellyDrum: @ 82DC341
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if_hp_less_than AI_USER, 51, Score_Minus10
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AI_CBM_AttackUp: @ 82DC348
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_DefenseUp: @ 82DC351
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_SpeedUp: @ 82DC35A
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if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_SpAtkUp: @ 82DC363
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if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_SpDefUp: @ 82DC36C
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if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_AccUp: @ 82DC375
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if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_EvasionUp: @ 82DC37E
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if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_AttackDown: @ 82DC387
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if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
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get_ability AI_TARGET
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if_equal ABILITY_HYPER_CUTTER, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_DefenseDown: @ 82DC39C
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if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpeedDown: @ 82DC3A9
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if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10
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if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpAtkDown: @ 82DC3BF
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if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpDefDown: @ 82DC3CC
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if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_AccDown: @ 82DC3D9
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if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10
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get_ability AI_TARGET
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if_equal ABILITY_KEEN_EYE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_EvasionDown: @ 82DC3EE
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if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
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CheckIfAbilityBlocksStatChange: @ 82DC3F6
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get_ability AI_TARGET
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@@ -315,20 +315,20 @@ CheckIfAbilityBlocksStatChange: @ 82DC3F6
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end
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AI_CBM_Haze: @ 82DC405
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if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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goto Score_Minus10
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AI_CBM_Haze_End: @ 82DC47A
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@@ -436,8 +436,8 @@ AI_CBM_CantEscape: @ 82DC5B0
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end
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AI_CBM_Curse: @ 82DC5BB
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_Spikes: @ 82DC5CC
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@@ -484,8 +484,8 @@ AI_CBM_Safeguard: @ 82DC635
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end
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AI_CBM_Memento: @ 82DC640
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if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
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if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
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AI_CBM_BatonPass: @ 82DC650
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count_usable_party_mons AI_USER
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@@ -574,18 +574,18 @@ AI_CBM_MudSport: @ 82DC71E
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end
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AI_CBM_Tickle: @ 82DC729
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if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
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if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8
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end
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AI_CBM_CosmicPower: @ 82DC73A
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_BulkUp: @ 82DC74B
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_WaterSport: @ 82DC75C
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@@ -593,13 +593,13 @@ AI_CBM_WaterSport: @ 82DC75C
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end
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AI_CBM_CalmMind: @ 82DC767
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if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_DragonDance: @ 82DC778
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8
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end
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Score_Minus1:
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@@ -1101,7 +1101,7 @@ AI_CV_EvasionUp7:
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AI_CV_EvasionUp8:
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if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
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if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End
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if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
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if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
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if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
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if_random_less_than 70, AI_CV_EvasionUp_End
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@@ -1130,7 +1130,7 @@ AI_CV_AlwaysHit_End:
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end
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AI_CV_AttackDown: @ 82DCDF8
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if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3
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if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3
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score -1
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if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
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score -1
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@@ -1198,7 +1198,7 @@ AI_CV_SpeedDown_End: @ 82DCE96
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end
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AI_CV_SpAtkDown:
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if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3
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if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3
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score -1
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if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
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score -1
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@@ -1284,7 +1284,7 @@ AI_CV_AccuracyDown7:
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AI_CV_AccuracyDown8:
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if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
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if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End
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if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
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if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
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if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
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if_random_less_than 70, AI_CV_AccuracyDown_End
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@@ -1997,7 +1997,7 @@ AI_CV_Curse2:
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score +1
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AI_CV_Curse3:
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if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_Curse_End
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if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End
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if_random_less_than 128, AI_CV_Curse_End
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score +1
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goto AI_CV_Curse_End
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@@ -2518,7 +2518,7 @@ AI_CV_ChangeSelfAbility_AbilitiesToEncourage:
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AI_CV_Superpower:
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if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1
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if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1
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if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1
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if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1
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if_target_faster AI_CV_Superpower2
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if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1
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goto AI_CV_Superpower_End
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@@ -2933,12 +2933,12 @@ sMovesTable_ProtectMoves:
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AI_PreferBatonPass_EncourageIfHighStats:
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get_turn_count
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if_equal 0, Score_Minus2
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if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1
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if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
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if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1
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if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1
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end
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AI_PreferBatonPassEnd:
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