Add stat stage constants
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@@ -84,6 +84,10 @@
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#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP
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#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
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#define MIN_STAT_STAGE 0
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#define DEFAULT_STAT_STAGE 6
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#define MAX_STAT_STAGE 12
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// Shiny odds
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#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
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@@ -254,7 +254,7 @@ extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gPPUpGetMask[];
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extern const u8 gPPUpSetMask[];
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extern const u8 gPPUpAddMask[];
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extern const u8 gStatStageRatios[][2];
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extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
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extern const u16 gLinkPlayerFacilityClasses[];
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extern const struct SpriteTemplate gUnknown_08329D98[];
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extern const s8 gNatureStatTable[][5];
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