Add stat stage constants
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@@ -438,14 +438,14 @@ static const u8 sText_Evasiveness[] = _("evasiveness");
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const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
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{
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[STAT_HP] = sText_HP2,
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[STAT_ATK] = sText_Attack2,
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[STAT_HP] = sText_HP2,
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[STAT_ATK] = sText_Attack2,
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[STAT_DEF] = sText_Defense2,
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[STAT_SPEED] = sText_Speed,
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[STAT_SPATK] = sText_SpAtk2,
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[STAT_SPEED] = sText_Speed,
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[STAT_SPATK] = sText_SpAtk2,
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[STAT_SPDEF] = sText_SpDef2,
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[STAT_ACC] = sText_Accuracy,
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[STAT_EVASION] = sText_Evasiveness
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[STAT_ACC] = sText_Accuracy,
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[STAT_EVASION] = sText_Evasiveness,
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};
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static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
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@@ -456,9 +456,9 @@ static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
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const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
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{
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[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
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[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
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[FLAVOR_DRY] = sText_PokeblockWasTooDry,
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[FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
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[FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
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[FLAVOR_BITTER] = sText_PokeblockWasTooBitter,
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[FLAVOR_SOUR] = sText_PokeblockWasTooSour
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};
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