Add stat stage constants
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@@ -1398,9 +1398,9 @@ static void TrySetBattleSeminarShow(void)
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return;
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else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
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return;
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else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5)
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else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE)
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return;
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else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6)
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else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE)
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return;
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else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
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return;
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