Add stat stage constants

This commit is contained in:
GriffinR
2020-08-04 20:33:05 -04:00
parent a4e47f1201
commit 5e8ffff62f
11 changed files with 170 additions and 160 deletions

View File

@@ -1398,9 +1398,9 @@ static void TrySetBattleSeminarShow(void)
return;
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return;
else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5)
else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE)
return;
else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6)
else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE)
return;
else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
return;