Use event object constants
This commit is contained in:
@@ -1337,13 +1337,13 @@ void SetPlayerAvatarStateMask(u8 flags)
|
||||
gPlayerAvatar.flags |= flags;
|
||||
}
|
||||
|
||||
static u8 GetPlayerAvatarStateTransitionByGraphicsId(u8 a, u8 gender)
|
||||
static u8 GetPlayerAvatarStateTransitionByGraphicsId(u8 graphicsId, u8 gender)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
if (gUnknown_0849750C[gender][i][0] == a)
|
||||
if (gUnknown_0849750C[gender][i][0] == graphicsId)
|
||||
return gUnknown_0849750C[gender][i][1];
|
||||
}
|
||||
return 1;
|
||||
@@ -1362,9 +1362,9 @@ u8 GetPlayerAvatarGraphicsIdByCurrentState(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetPlayerAvatarExtraStateTransition(u8 a, u8 b)
|
||||
void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 b)
|
||||
{
|
||||
u8 unk = GetPlayerAvatarStateTransitionByGraphicsId(a, gPlayerAvatar.gender);
|
||||
u8 unk = GetPlayerAvatarStateTransitionByGraphicsId(graphicsId, gPlayerAvatar.gender);
|
||||
|
||||
gPlayerAvatar.unk1 |= unk | b;
|
||||
DoPlayerAvatarTransition();
|
||||
|
||||
Reference in New Issue
Block a user