Use event object constants
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@@ -1,13 +1,14 @@
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#include "global.h"
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#include "constants/flags.h"
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#include "constants/event_object_movement_constants.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "script.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "union_room.h"
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#include "script.h"
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#include "task.h"
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#include "union_room.h"
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#include "constants/event_objects.h"
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#include "constants/event_object_movement_constants.h"
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#include "constants/flags.h"
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EWRAM_DATA struct UnkStruct_8019BA8 * gUnknown_02022C64 = NULL;
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EWRAM_DATA u32 gUnknown_02022C68 = 0;
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@@ -390,7 +391,7 @@ void sub_8019E70(u8 * sp8, s32 r9)
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for (r7 = 0; r7 < 5; r7++)
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{
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s32 r5 = 5 * r9 + r7;
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sp8[r5] = sprite_new(0x41, r5 - 0x38, gUnknown_082F0740[r9][0] + gUnknown_082F0760[r7][0], gUnknown_082F0740[r9][1] + gUnknown_082F0760[r7][1], 3, 1);
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sp8[r5] = sprite_new(EVENT_OBJ_GFX_MAN_4, r5 - 0x38, gUnknown_082F0740[r9][0] + gUnknown_082F0760[r7][0], gUnknown_082F0740[r9][1] + gUnknown_082F0760[r7][1], 3, 1);
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sub_8097C44(r5 - 0x38, TRUE);
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}
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}
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