Merge pull request #1330 from sphericalice/hidden-to-buried
Rename 'hidden' Trainers/obj events to 'buried'
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@@ -64,7 +64,7 @@
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#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
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#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
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#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
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#define MOVEMENT_TYPE_HIDDEN 0x3F
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#define MOVEMENT_TYPE_BURIED 0x3F
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#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
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#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
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#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
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@@ -255,7 +255,7 @@ void MovementType_CopyPlayer(struct Sprite *);
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void MovementType_TreeDisguise(struct Sprite *);
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void MovementType_MountainDisguise(struct Sprite *);
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void MovementType_CopyPlayerInGrass(struct Sprite *);
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void MovementType_Hidden(struct Sprite *);
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void MovementType_Buried(struct Sprite *);
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void MovementType_WalkInPlace(struct Sprite *);
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void MovementType_JogInPlace(struct Sprite *);
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void MovementType_RunInPlace(struct Sprite *);
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@@ -413,7 +413,7 @@ bool8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
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u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Buried_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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@@ -17,7 +17,7 @@ extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void SetHiddenTrainerMovement(struct ObjectEvent *var);
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void SetBuriedTrainerMovement(struct ObjectEvent *var);
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void DoTrainerApproach(void);
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void TryPrepareSecondApproachingTrainer(void);
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u8 FldEff_ExclamationMarkIcon(void);
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