Merge pull request #1330 from sphericalice/hidden-to-buried
Rename 'hidden' Trainers/obj events to 'buried'
This commit is contained in:
@@ -407,8 +407,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct
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MovementType_CopyPlayer_Step2,
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};
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u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = {
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MovementType_Hidden_Step0,
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u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = {
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MovementType_Buried_Step0,
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};
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u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
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@@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
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static void UpdateObjectEventSpritePosition(struct Sprite*);
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static void ApplyLevitateMovement(u8);
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static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
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static void CreateReflectionEffectSprites(void);
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static u8 GetObjectEventIdByLocalId(u8);
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static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
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@@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
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[MOVEMENT_TYPE_BURIED] = MovementType_Buried,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
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@@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = {
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
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[MOVEMENT_TYPE_HIDDEN] = 0,
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[MOVEMENT_TYPE_BURIED] = 0,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
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@@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
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[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
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[MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
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@@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
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}
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void MovementType_Hidden(struct Sprite *sprite)
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void MovementType_Buried(struct Sprite *sprite)
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{
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if (!sprite->data[7])
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{
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@@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite)
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sprite->oam.priority = 3;
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sprite->data[7]++;
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}
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
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}
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static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
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return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
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}
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bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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ClearObjectEventMovement(objectEvent, sprite);
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return FALSE;
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@@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
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bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
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if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
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{
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SetHiddenTrainerMovement(objectEvent);
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SetBuriedTrainerMovement(objectEvent);
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return FALSE;
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}
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if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
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@@ -41,10 +41,10 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
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static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static void SpriteCB_TrainerIcons(struct Sprite *sprite);
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@@ -80,10 +80,10 @@ enum {
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TRSEE_PLAYER_FACE_WAIT,
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TRSEE_REVEAL_DISGUISE,
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TRSEE_REVEAL_DISGUISE_WAIT,
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TRSEE_REVEAL_HIDDEN,
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TRSEE_HIDDEN_POP_OUT,
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TRSEE_HIDDEN_JUMP,
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TRSEE_REVEAL_HIDDEN_WAIT,
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TRSEE_REVEAL_BURIED,
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TRSEE_BURIED_POP_OUT,
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TRSEE_BURIED_JUMP,
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TRSEE_REVEAL_BURIED_WAIT,
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};
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static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
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@@ -96,18 +96,18 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct
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[TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
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[TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
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[TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
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[TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer,
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[TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer,
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[TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer,
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[TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer,
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[TRSEE_REVEAL_BURIED] = RevealBuriedTrainer,
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[TRSEE_BURIED_POP_OUT] = PopOutOfAshBuriedTrainer,
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[TRSEE_BURIED_JUMP] = JumpInPlaceBuriedTrainer,
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[TRSEE_REVEAL_BURIED_WAIT] = WaitRevealBuriedTrainer,
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};
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static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
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{
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RevealHiddenTrainer,
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PopOutOfAshHiddenTrainer,
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JumpInPlaceHiddenTrainer,
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WaitRevealHiddenTrainer,
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RevealBuriedTrainer,
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PopOutOfAshBuriedTrainer,
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JumpInPlaceBuriedTrainer,
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WaitRevealBuriedTrainer,
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};
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static const struct OamData sOamData_Icons =
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@@ -481,8 +481,8 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
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task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
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if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
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task->tFuncId = TRSEE_REVEAL_DISGUISE;
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if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
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task->tFuncId = TRSEE_REVEAL_HIDDEN;
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if (trainerObj->movementType == MOVEMENT_TYPE_BURIED)
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task->tFuncId = TRSEE_REVEAL_BURIED;
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return TRUE;
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}
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}
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@@ -561,8 +561,8 @@ static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct Obj
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return FALSE;
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}
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// TRSEE_REVEAL_HIDDEN
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static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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// TRSEE_REVEAL_BURIED
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static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (!ObjectEventIsMovementOverridden(trainerObj)
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|| ObjectEventClearHeldMovementIfFinished(trainerObj))
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@@ -573,8 +573,8 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
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return FALSE;
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}
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// TRSEE_HIDDEN_POP_OUT
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static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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// TRSEE_BURIED_POP_OUT
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static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (ObjectEventCheckHeldMovementStatus(trainerObj))
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{
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@@ -588,8 +588,8 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
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return FALSE;
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}
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// TRSEE_HIDDEN_JUMP
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static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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// TRSEE_BURIED_JUMP
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static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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struct Sprite *sprite;
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@@ -608,8 +608,8 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
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return FALSE;
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}
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// TRSEE_REVEAL_HIDDEN_WAIT
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static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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// TRSEE_REVEAL_BURIED_WAIT
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static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
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task->tFuncId = TRSEE_MOVE_TO_PLAYER;
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@@ -623,7 +623,7 @@ static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct Object
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#define tObjEvent data[1]
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static void Task_SetHiddenTrainerMovement(u8 taskId)
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static void Task_SetBuriedTrainerMovement(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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struct ObjectEvent *objEvent;
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@@ -647,10 +647,10 @@ static void Task_SetHiddenTrainerMovement(u8 taskId)
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}
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}
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// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction
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void SetHiddenTrainerMovement(struct ObjectEvent *objEvent)
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// Called when a buried Trainer has the reveal_trainer movement applied, from direct interaction
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void SetBuriedTrainerMovement(struct ObjectEvent *objEvent)
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{
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StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent);
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StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetBuriedTrainerMovement, 0)].tObjEvent, (u32)objEvent);
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}
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void DoTrainerApproach(void)
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