Source file part of map script renaming

This commit is contained in:
Phlosioneer
2019-02-22 02:23:46 -05:00
committed by huderlem
parent a589d4a630
commit 5f7a971313
12 changed files with 62 additions and 47 deletions
+12
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@@ -0,0 +1,12 @@
#ifndef GUARD_CONSTANTS_MAP_SCRIPTS_H
#define GUARD_CONSTANTS_MAP_SCRIPTS_H
#define MAP_SCRIPT_ON_LOAD 1
#define MAP_SCRIPT_ON_FRAME_TABLE 2
#define MAP_SCRIPT_ON_TRANSITION 3
#define MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE 4
#define MAP_SCRIPT_ON_RESUME 5
#define MAP_SCRIPT_ON_DIVE_WARP 6
#define MAP_SCRIPT_ON_RETURN_TO_FIELD 7
#endif // GUARD_CONSTANTS_MAP_SCRIPTS_H
+1 -1
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@@ -68,7 +68,7 @@ void SetContinueGameWarpToDynamicWarp(int unused);
const struct MapConnection *GetMapConnection(u8 dir);
bool8 SetDiveWarpEmerge(u16 x, u16 y);
bool8 SetDiveWarpDive(u16 x, u16 y);
void mliX_load_map(u8 mapGroup, u8 mapNum);
void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum);
void ResetInitialPlayerAvatarState(void);
void StoreInitialPlayerAvatarState(void);
bool32 Overworld_IsBikingAllowed(void);
+10 -10
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@@ -43,16 +43,16 @@ void ScriptContext1_SetupScript(const u8 *ptr);
void ScriptContext1_Stop(void);
void EnableBothScriptContexts(void);
void ScriptContext2_RunNewScript(const u8 *ptr);
u8 *mapheader_get_tagged_pointer(u8 tag);
void mapheader_run_script_by_tag(u8 tag);
u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag);
void mapheader_run_script_with_tag_x1(void);
void mapheader_run_script_with_tag_x3(void);
void mapheader_run_script_with_tag_x5(void);
void mapheader_run_script_with_tag_x7(void);
void mapheader_run_script_with_tag_x6(void);
bool8 mapheader_run_first_tag2_script_list_match(void);
void mapheader_run_first_tag4_script_list_match(void);
u8 *MapHeaderGetScriptTable(u8 tag);
void MapHeaderRunScriptType(u8 tag);
u8 *MapHeaderCheckScriptTable(u8 tag);
void RunOnLoadMapScript(void);
void RunOnTransitionMapScript(void);
void RunOnResumeMapScript(void);
void RunOnReturnToFieldMapScript(void);
void RunOnDiveWarpMapScript(void);
bool8 TryRunOnFrameMapScript(void);
void TryRunOnWarpIntoMapScript(void);
u32 CalculateRamScriptChecksum(void);
void ClearRamScript(void);
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);