Source file part of map script renaming
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@@ -1590,7 +1590,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
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layoutMap += mapLayout->width;
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}
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}
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mapheader_run_script_with_tag_x1();
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RunOnLoadMapScript();
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free(floorLayoutOffsets);
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}
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