Label remaining fields in Weather struct

This commit is contained in:
GriffinR
2021-04-04 00:52:17 -04:00
parent b926fa6b07
commit 5fa20534f9
3 changed files with 17 additions and 16 deletions

View File

@@ -50,8 +50,8 @@ struct Weather
u8 fadeScreenCounter;
bool8 readyForInit;
u8 taskId;
u8 unknown_6CA;
u8 unknown_6CB;
u8 fadeInFirstFrame;
u8 fadeInTimer;
u16 initStep;
u16 finishStep;
u8 currWeather;
@@ -71,7 +71,7 @@ struct Weather
u8 cloudSpritesCreated;
// Snow
u16 snowflakeVisibleCounter;
u16 unknown_6E2;
u16 snowflakeTimer;
u8 snowflakeSpriteCount;
u8 targetSnowflakeSpriteCount;
// Thunderstorm
@@ -90,7 +90,7 @@ struct Weather
u8 fogHSpritesCreated;
// Ash
u16 ashBaseSpritesX;
u16 unknown_6FE;
u16 ashUnused;
u8 ashSpritesCreated;
// Sandstorm
u32 sandstormXOffset;
@@ -152,7 +152,6 @@ void FadeScreen(u8 mode, s8 delay);
bool8 IsWeatherNotFadingIn(void);
void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex);
void ApplyWeatherGammaShiftToPal(u8 paletteIndex);
u8 sub_80ABF20(void);
void LoadCustomWeatherSpritePalette(const u16 *palette);
void ResetDroughtWeatherPaletteLoading(void);
bool8 LoadDroughtWeatherPalettes(void);