Label remaining fields in Weather struct
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@@ -50,8 +50,8 @@ struct Weather
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u8 fadeScreenCounter;
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bool8 readyForInit;
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u8 taskId;
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u8 unknown_6CA;
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u8 unknown_6CB;
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u8 fadeInFirstFrame;
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u8 fadeInTimer;
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u16 initStep;
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u16 finishStep;
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u8 currWeather;
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@@ -71,7 +71,7 @@ struct Weather
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u8 cloudSpritesCreated;
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// Snow
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u16 snowflakeVisibleCounter;
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u16 unknown_6E2;
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u16 snowflakeTimer;
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u8 snowflakeSpriteCount;
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u8 targetSnowflakeSpriteCount;
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// Thunderstorm
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@@ -90,7 +90,7 @@ struct Weather
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u8 fogHSpritesCreated;
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// Ash
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u16 ashBaseSpritesX;
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u16 unknown_6FE;
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u16 ashUnused;
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u8 ashSpritesCreated;
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// Sandstorm
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u32 sandstormXOffset;
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@@ -152,7 +152,6 @@ void FadeScreen(u8 mode, s8 delay);
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bool8 IsWeatherNotFadingIn(void);
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void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex);
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void ApplyWeatherGammaShiftToPal(u8 paletteIndex);
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u8 sub_80ABF20(void);
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void LoadCustomWeatherSpritePalette(const u16 *palette);
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void ResetDroughtWeatherPaletteLoading(void);
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bool8 LoadDroughtWeatherPalettes(void);
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