Label remaining fields in Weather struct

This commit is contained in:
GriffinR
2021-04-04 00:52:17 -04:00
parent b926fa6b07
commit 5fa20534f9
3 changed files with 17 additions and 16 deletions
+4 -5
View File
@@ -50,8 +50,8 @@ struct Weather
u8 fadeScreenCounter; u8 fadeScreenCounter;
bool8 readyForInit; bool8 readyForInit;
u8 taskId; u8 taskId;
u8 unknown_6CA; u8 fadeInFirstFrame;
u8 unknown_6CB; u8 fadeInTimer;
u16 initStep; u16 initStep;
u16 finishStep; u16 finishStep;
u8 currWeather; u8 currWeather;
@@ -71,7 +71,7 @@ struct Weather
u8 cloudSpritesCreated; u8 cloudSpritesCreated;
// Snow // Snow
u16 snowflakeVisibleCounter; u16 snowflakeVisibleCounter;
u16 unknown_6E2; u16 snowflakeTimer;
u8 snowflakeSpriteCount; u8 snowflakeSpriteCount;
u8 targetSnowflakeSpriteCount; u8 targetSnowflakeSpriteCount;
// Thunderstorm // Thunderstorm
@@ -90,7 +90,7 @@ struct Weather
u8 fogHSpritesCreated; u8 fogHSpritesCreated;
// Ash // Ash
u16 ashBaseSpritesX; u16 ashBaseSpritesX;
u16 unknown_6FE; u16 ashUnused;
u8 ashSpritesCreated; u8 ashSpritesCreated;
// Sandstorm // Sandstorm
u32 sandstormXOffset; u32 sandstormXOffset;
@@ -152,7 +152,6 @@ void FadeScreen(u8 mode, s8 delay);
bool8 IsWeatherNotFadingIn(void); bool8 IsWeatherNotFadingIn(void);
void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex); void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex);
void ApplyWeatherGammaShiftToPal(u8 paletteIndex); void ApplyWeatherGammaShiftToPal(u8 paletteIndex);
u8 sub_80ABF20(void);
void LoadCustomWeatherSpritePalette(const u16 *palette); void LoadCustomWeatherSpritePalette(const u16 *palette);
void ResetDroughtWeatherPaletteLoading(void); void ResetDroughtWeatherPaletteLoading(void);
bool8 LoadDroughtWeatherPalettes(void); bool8 LoadDroughtWeatherPalettes(void);
+9 -8
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@@ -365,8 +365,8 @@ static void UpdateWeatherGammaShift(void)
static void FadeInScreenWithWeather(void) static void FadeInScreenWithWeather(void)
{ {
if (++gWeatherPtr->unknown_6CB > 1) if (++gWeatherPtr->fadeInTimer > 1)
gWeatherPtr->unknown_6CA = 0; gWeatherPtr->fadeInFirstFrame = FALSE;
switch (gWeatherPtr->currWeather) switch (gWeatherPtr->currWeather)
{ {
@@ -793,8 +793,8 @@ void FadeScreen(u8 mode, s8 delay)
BeginNormalPaletteFade(PALETTES_ALL, delay, 16, 0, fadeColor); BeginNormalPaletteFade(PALETTES_ALL, delay, 16, 0, fadeColor);
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
gWeatherPtr->unknown_6CA = 1; gWeatherPtr->fadeInFirstFrame = TRUE;
gWeatherPtr->unknown_6CB = 0; gWeatherPtr->fadeInTimer = 0;
Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB); Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
gWeatherPtr->readyForInit = TRUE; gWeatherPtr->readyForInit = TRUE;
} }
@@ -813,7 +813,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
switch (gWeatherPtr->palProcessingState) switch (gWeatherPtr->palProcessingState)
{ {
case WEATHER_PAL_STATE_SCREEN_FADING_IN: case WEATHER_PAL_STATE_SCREEN_FADING_IN:
if (gWeatherPtr->unknown_6CA != 0) if (gWeatherPtr->fadeInFirstFrame)
{ {
if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL) if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
MarkFogSpritePalToLighten(paletteIndex); MarkFogSpritePalToLighten(paletteIndex);
@@ -848,12 +848,13 @@ void ApplyWeatherGammaShiftToPal(u8 paletteIndex)
ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex); ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
} }
u8 sub_80ABF20(void) // Unused
static bool8 IsFirstFrameOfWeatherFadeIn(void)
{ {
if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN) if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN)
return gWeatherPtr->unknown_6CA; return gWeatherPtr->fadeInFirstFrame;
else else
return 0; return FALSE;
} }
void LoadCustomWeatherSpritePalette(const u16 *palette) void LoadCustomWeatherSpritePalette(const u16 *palette)
+4 -3
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@@ -941,13 +941,14 @@ static void InitSnowflakeSpriteMovement(struct Sprite *sprite)
static void WaitSnowflakeSprite(struct Sprite *sprite) static void WaitSnowflakeSprite(struct Sprite *sprite)
{ {
if (gWeatherPtr->unknown_6E2 > 18) // Timer is never incremented
if (gWeatherPtr->snowflakeTimer > 18)
{ {
sprite->invisible = FALSE; sprite->invisible = FALSE;
sprite->callback = UpdateSnowflakeSprite; sprite->callback = UpdateSnowflakeSprite;
sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
sprite->tPosY = sprite->pos1.y * 128; sprite->tPosY = sprite->pos1.y * 128;
gWeatherPtr->unknown_6E2 = 0; gWeatherPtr->snowflakeTimer = 0;
} }
} }
@@ -1519,7 +1520,7 @@ void Ash_InitVars(void)
gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->gammaTargetIndex = 0; gWeatherPtr->gammaTargetIndex = 0;
gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->unknown_6FE = 20; gWeatherPtr->ashUnused = 20; // Never read
if (!gWeatherPtr->ashSpritesCreated) if (!gWeatherPtr->ashSpritesCreated)
{ {
Weather_SetBlendCoeffs(0, 16); Weather_SetBlendCoeffs(0, 16);