format
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+2
-11
@@ -4851,8 +4851,6 @@ static void SetActionsAndBattlersTurnOrder(void)
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gBattleStruct->focusPunchBattlerId = 0;
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gBattleStruct->focusPunchBattlerId = 0;
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return;
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return;
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}
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}
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else
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{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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{
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
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@@ -4877,10 +4875,7 @@ static void SetActionsAndBattlersTurnOrder(void)
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{
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{
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u8 battler1 = gBattlerByTurnOrder[i];
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u8 battler1 = gBattlerByTurnOrder[i];
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u8 battler2 = gBattlerByTurnOrder[j];
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u8 battler2 = gBattlerByTurnOrder[j];
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
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&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
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&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
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{
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{
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if (GetWhoStrikesFirst(battler1, battler2, FALSE))
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if (GetWhoStrikesFirst(battler1, battler2, FALSE))
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SwapTurnOrder(i, j);
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SwapTurnOrder(i, j);
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@@ -4888,7 +4883,6 @@ static void SetActionsAndBattlersTurnOrder(void)
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}
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}
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}
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}
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}
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}
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}
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gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
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gBattleStruct->focusPunchBattlerId = 0;
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}
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}
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@@ -4986,15 +4980,12 @@ static void RunTurnActionsFunctions(void)
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gHitMarker &= ~(HITMARKER_x100000);
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gHitMarker &= ~(HITMARKER_x100000);
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gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
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gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
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}
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}
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else
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else if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
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{
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if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
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{
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{
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gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
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gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
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gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
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gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
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}
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}
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}
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}
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}
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static void HandleEndTurn_BattleWon(void)
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static void HandleEndTurn_BattleWon(void)
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{
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{
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