format
This commit is contained in:
+24
-33
@@ -4851,40 +4851,34 @@ static void SetActionsAndBattlersTurnOrder(void)
|
|||||||
gBattleStruct->focusPunchBattlerId = 0;
|
gBattleStruct->focusPunchBattlerId = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||||||
{
|
{
|
||||||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
|
||||||
{
|
{
|
||||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
|
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||||||
{
|
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
turnOrderId++;
|
||||||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
|
||||||
turnOrderId++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
}
|
||||||
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||||||
|
{
|
||||||
|
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
|
||||||
{
|
{
|
||||||
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
|
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||||||
{
|
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
turnOrderId++;
|
||||||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
|
||||||
turnOrderId++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
for (i = 0; i < gBattlersCount - 1; i++)
|
}
|
||||||
|
for (i = 0; i < gBattlersCount - 1; i++)
|
||||||
|
{
|
||||||
|
for (j = i + 1; j < gBattlersCount; j++)
|
||||||
{
|
{
|
||||||
for (j = i + 1; j < gBattlersCount; j++)
|
u8 battler1 = gBattlerByTurnOrder[i];
|
||||||
|
u8 battler2 = gBattlerByTurnOrder[j];
|
||||||
|
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
||||||
{
|
{
|
||||||
u8 battler1 = gBattlerByTurnOrder[i];
|
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
||||||
u8 battler2 = gBattlerByTurnOrder[j];
|
SwapTurnOrder(i, j);
|
||||||
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
|
||||||
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
|
||||||
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
|
||||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
|
||||||
{
|
|
||||||
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
|
||||||
SwapTurnOrder(i, j);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4986,13 +4980,10 @@ static void RunTurnActionsFunctions(void)
|
|||||||
gHitMarker &= ~(HITMARKER_x100000);
|
gHitMarker &= ~(HITMARKER_x100000);
|
||||||
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
||||||
}
|
}
|
||||||
else
|
else if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
|
||||||
{
|
{
|
||||||
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
|
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
||||||
{
|
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
||||||
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
|
||||||
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user