Use SHINY_ODDS macro where intended

The 3 locations where SHINY_ODDS was added generate mon sprites for
display in the dex, at game start and on starter choice.
The arguments are intended for otId but in this case they are set to the
same value as SHINY_ODDS to prevent the pictures created from using the
shiny palette.
This commit is contained in:
Sebastian Gabl
2020-01-15 14:48:17 +01:00
committed by huderlem
parent 69833181d9
commit 5fff2f2234
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -640,7 +640,7 @@ static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y)
{
u8 spriteId;
spriteId = CreatePicSprite2(species, 8, 0, 1, x, y, 0xE, 0xFFFF);
spriteId = CreatePicSprite2(species, SHINY_ODDS, 0, 1, x, y, 0xE, 0xFFFF);
gSprites[spriteId].oam.priority = 0;
return spriteId;
}