atk49 is matching baby WOHOHOHOHO
This commit is contained in:
+2
-3
@@ -186,7 +186,6 @@ extern void b_call_bc_move_exec(const u8 *);
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extern void BattleTurnPassed(void);
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extern void SetMoveEffect(bool8 primary, u8 certainArg);
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extern bool8 UproarWakeUpCheck(u8 bank);
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extern u8 sub_803F90C(u8 bank);
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extern void sub_803F9EC();
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extern bool8 sub_80423F4(u8 bank, u8, u8);
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extern u8 sub_806D864(u8);
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@@ -848,7 +847,7 @@ u8 TurnBasedEffects(void)
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{
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gBankAttacker = gActiveBank;
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gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
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if (sub_803F90C(gActiveBank))
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if (HasMoveFailed(gActiveBank))
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{
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CancelMultiTurnMoves(gActiveBank);
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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@@ -874,7 +873,7 @@ u8 TurnBasedEffects(void)
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if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
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{
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gBattleMons[gActiveBank].status2 -= 0x400;
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if (sub_803F90C(gActiveBank))
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if (HasMoveFailed(gActiveBank))
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CancelMultiTurnMoves(gActiveBank);
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else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
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&& (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
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+562
-8
@@ -57,6 +57,8 @@ extern u8 gBattleMoveFlags;
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extern u8 gBattleCommunication[];
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extern u16 gUnknown_02024250[4];
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extern u16 gUnknown_02024258[4];
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extern u16 gUnknown_02024260[4];
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extern u8 gUnknown_02024270[4];
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extern u8 gStringBank;
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extern u16 gDynamicBasePower;
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extern u16 gLastUsedItem;
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@@ -78,6 +80,9 @@ extern u8 gCurrentMoveTurn;
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u16 gLastUsedMove;
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extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
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extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
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extern const struct BattleMove gBattleMoves[];
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extern const struct BaseStats gBaseStats[];
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@@ -85,6 +90,7 @@ extern const u8 gTypeEffectiveness[];
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extern const u16 gMissStringIds[];
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extern const u16 gTrappingMoves[];
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extern const u8 gTrainerMoney[];
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extern const u8* const gBattleScriptsForMoveEffects[];
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// functions
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extern void sub_81A5718(u8 bank); // battle frontier 2
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@@ -132,6 +138,9 @@ extern const u8 BattleScript_FaintAttacker[];
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extern const u8 BattleScript_FaintTarget[];
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extern const u8 BattleScript_DestinyBondTakesLife[];
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extern const u8 BattleScript_GrudgeTakesPp[];
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extern const u8 BattleScript_RageIsBuilding[];
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extern const u8 BattleScript_DefrostedViaFireMove[];
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extern const u8 gUnknown_082DB87D[];
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// read via orr
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#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
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@@ -145,7 +154,7 @@ extern const u8 BattleScript_GrudgeTakesPp[];
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#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
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#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
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#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)))
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// this file's functions
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bool8 IsTwoTurnsMove(u16 move);
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@@ -227,7 +236,7 @@ void atk45_playanimation(void);
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void atk46_playanimation2(void);
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void atk47_setgraphicalstatchangevalues(void);
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void atk48_playstatchangeanimation(void);
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void atk49_moveendturn(void);
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void atk49_moveend(void);
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void atk4A_typecalc2(void);
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void atk4B_return_atk_to_ball(void);
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void atk4C_copy_poke_data(void);
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@@ -479,7 +488,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk46_playanimation2,
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atk47_setgraphicalstatchangevalues,
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atk48_playstatchangeanimation,
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atk49_moveendturn,
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atk49_moveend,
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atk4A_typecalc2,
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atk4B_return_atk_to_ball,
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atk4C_copy_poke_data,
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@@ -2616,13 +2625,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
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else
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{
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// This is a leftover from R/S direct use of ewram addresses
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void** memes1 = (void**)(&gBattleStruct);
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void* memes2 = (void*)((u32)(gBankAttacker * 2 + offsetof(struct BattleStruct, field_D0)));
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u16* memes3 = (u16*)(((void*)(*memes1) + (u32)(memes2)));
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gLastUsedItem = *memes3 = gBattleMons[gBankTarget].item;
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u16* changedItem;
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GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(gBankAttacker, changedItem);
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gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item;
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// A sane representation of this would simply be:
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// gLastUsedItem = gBattleStruct->field_D0[gBankAttacker] = gBattleMons[gBankTarget].item;
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// gLastUsedItem = gBattleStruct->changedItems[gBankAttacker] = gBattleMons[gBankTarget].item;
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gBattleMons[gBankTarget].item = 0;
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@@ -4269,6 +4277,7 @@ void atk47_setgraphicalstatchangevalues(void)
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gBattlescriptCurrInstr++;
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}
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#ifdef NONMATCHING
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void atk48_playstatchangeanimation(void)
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{
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u32 currStat = 0;
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@@ -4358,3 +4367,548 @@ void atk48_playstatchangeanimation(void)
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gBattlescriptCurrInstr += 4;
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}
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}
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#else
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__attribute__((naked))
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void atk48_playstatchangeanimation(void)
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{
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asm("\n\
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.syntax unified\n\
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push {r4-r7,lr}\n\
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mov r7, r10\n\
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mov r6, r9\n\
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mov r5, r8\n\
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push {r5-r7}\n\
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sub sp, 0x4\n\
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movs r7, 0\n\
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movs r0, 0\n\
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mov r8, r0\n\
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movs r3, 0\n\
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ldr r5, =gBattlescriptCurrInstr\n\
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ldr r0, [r5]\n\
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ldrb r0, [r0, 0x1]\n\
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str r3, [sp]\n\
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bl GetBattleBank\n\
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ldr r2, =gActiveBank\n\
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strb r0, [r2]\n\
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ldr r0, [r5]\n\
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ldrb r4, [r0, 0x2]\n\
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ldrb r1, [r0, 0x3]\n\
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movs r0, 0x1\n\
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ands r0, r1\n\
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ldr r3, [sp]\n\
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cmp r0, 0\n\
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beq _0804BAEC\n\
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movs r0, 0x2\n\
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ands r0, r1\n\
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movs r1, 0x15\n\
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cmp r0, 0\n\
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beq _0804BA18\n\
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movs r1, 0x2D\n\
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_0804BA18:\n\
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cmp r4, 0\n\
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beq _0804BAC0\n\
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movs r0, 0x1\n\
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mov r10, r0\n\
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ldr r0, =gBattleMons + 0x18\n\
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mov r9, r0\n\
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lsls r5, r1, 16\n\
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_0804BA26:\n\
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adds r0, r4, 0\n\
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mov r1, r10\n\
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ands r0, r1\n\
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cmp r0, 0\n\
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beq _0804BAB2\n\
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ldr r0, =gBattlescriptCurrInstr\n\
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ldr r0, [r0]\n\
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ldrb r1, [r0, 0x3]\n\
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movs r0, 0x8\n\
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ands r0, r1\n\
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cmp r0, 0\n\
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beq _0804BA58\n\
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ldr r0, =gActiveBank\n\
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ldrb r1, [r0]\n\
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movs r0, 0x58\n\
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muls r0, r1\n\
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adds r0, r7, r0\n\
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b _0804BAA0\n\
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.pool\n\
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_0804BA58:\n\
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ldr r6, =gActiveBank\n\
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ldrb r0, [r6]\n\
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str r3, [sp]\n\
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bl GetBankIdentity\n\
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mov r1, r10\n\
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ands r1, r0\n\
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lsls r0, r1, 1\n\
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adds r0, r1\n\
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lsls r0, 2\n\
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ldr r1, =gSideTimers\n\
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adds r0, r1\n\
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ldrb r0, [r0, 0x4]\n\
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ldr r3, [sp]\n\
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cmp r0, 0\n\
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bne _0804BAB2\n\
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ldr r0, =gBattleMons\n\
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ldrb r2, [r6]\n\
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movs r1, 0x58\n\
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muls r2, r1\n\
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adds r0, r2, r0\n\
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adds r0, 0x20\n\
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ldrb r0, [r0]\n\
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cmp r0, 0x1D\n\
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beq _0804BAB2\n\
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cmp r0, 0x49\n\
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beq _0804BAB2\n\
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cmp r0, 0x33\n\
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bne _0804BA96\n\
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cmp r7, 0x6\n\
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beq _0804BAB2\n\
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_0804BA96:\n\
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cmp r0, 0x34\n\
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bne _0804BA9E\n\
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cmp r7, 0x1\n\
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beq _0804BAB2\n\
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_0804BA9E:\n\
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adds r0, r7, r2\n\
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_0804BAA0:\n\
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add r0, r9\n\
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ldrb r0, [r0]\n\
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lsls r0, 24\n\
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asrs r0, 24\n\
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cmp r0, 0\n\
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ble _0804BAB2\n\
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lsrs r0, r5, 16\n\
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mov r8, r0\n\
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adds r3, 0x1\n\
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_0804BAB2:\n\
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lsrs r4, 1\n\
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movs r1, 0x80\n\
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lsls r1, 9\n\
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adds r5, r1\n\
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adds r7, 0x1\n\
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cmp r4, 0\n\
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bne _0804BA26\n\
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_0804BAC0:\n\
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ldr r0, =gBattlescriptCurrInstr\n\
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mov r9, r0\n\
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cmp r3, 0x1\n\
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ble _0804BB4E\n\
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ldr r0, [r0]\n\
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ldrb r1, [r0, 0x3]\n\
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movs r0, 0x2\n\
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ands r0, r1\n\
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movs r1, 0x39\n\
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mov r8, r1\n\
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cmp r0, 0\n\
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beq _0804BB4E\n\
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movs r0, 0x3A\n\
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b _0804BB4C\n\
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.pool\n\
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_0804BAEC:\n\
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movs r0, 0x2\n\
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ands r0, r1\n\
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movs r1, 0xE\n\
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cmp r0, 0\n\
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beq _0804BAF8\n\
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movs r1, 0x26\n\
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_0804BAF8:\n\
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mov r9, r5\n\
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cmp r4, 0\n\
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beq _0804BB34\n\
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ldr r6, =gBattleMons + 0x18\n\
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adds r5, r2, 0\n\
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lsls r2, r1, 16\n\
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_0804BB04:\n\
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movs r0, 0x1\n\
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ands r0, r4\n\
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cmp r0, 0\n\
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beq _0804BB26\n\
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ldrb r1, [r5]\n\
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movs r0, 0x58\n\
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muls r0, r1\n\
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adds r0, r7, r0\n\
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adds r0, r6\n\
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ldrb r0, [r0]\n\
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lsls r0, 24\n\
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asrs r0, 24\n\
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cmp r0, 0xB\n\
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bgt _0804BB26\n\
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lsrs r1, r2, 16\n\
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mov r8, r1\n\
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adds r3, 0x1\n\
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_0804BB26:\n\
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lsrs r4, 1\n\
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movs r0, 0x80\n\
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lsls r0, 9\n\
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adds r2, r0\n\
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adds r7, 0x1\n\
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cmp r4, 0\n\
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bne _0804BB04\n\
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_0804BB34:\n\
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cmp r3, 0x1\n\
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ble _0804BB4E\n\
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mov r1, r9\n\
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ldr r0, [r1]\n\
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ldrb r1, [r0, 0x3]\n\
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movs r0, 0x2\n\
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ands r0, r1\n\
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movs r1, 0x37\n\
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mov r8, r1\n\
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cmp r0, 0\n\
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beq _0804BB4E\n\
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movs r0, 0x38\n\
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_0804BB4C:\n\
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mov r8, r0\n\
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_0804BB4E:\n\
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mov r1, r9\n\
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ldr r2, [r1]\n\
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ldrb r1, [r2, 0x3]\n\
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movs r0, 0x4\n\
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ands r0, r1\n\
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cmp r0, 0\n\
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beq _0804BB6C\n\
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cmp r3, 0x1\n\
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bgt _0804BB6C\n\
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adds r0, r2, 0x4\n\
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mov r1, r9\n\
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b _0804BBBA\n\
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.pool\n\
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_0804BB6C:\n\
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cmp r3, 0\n\
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beq _0804BBB4\n\
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ldr r4, =gBattleScripting\n\
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ldrb r0, [r4, 0x1B]\n\
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cmp r0, 0\n\
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bne _0804BBB4\n\
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movs r0, 0\n\
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movs r1, 0x1\n\
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mov r2, r8\n\
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str r3, [sp]\n\
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bl EmitBattleAnimation\n\
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ldr r0, =gActiveBank\n\
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ldrb r0, [r0]\n\
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bl MarkBufferBankForExecution\n\
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ldr r0, =gBattlescriptCurrInstr\n\
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ldr r0, [r0]\n\
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ldrb r1, [r0, 0x3]\n\
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movs r0, 0x4\n\
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ands r0, r1\n\
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ldr r3, [sp]\n\
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cmp r0, 0\n\
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beq _0804BBA4\n\
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cmp r3, 0x1\n\
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ble _0804BBA4\n\
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movs r0, 0x1\n\
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strb r0, [r4, 0x1B]\n\
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_0804BBA4:\n\
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ldr r1, =gBattlescriptCurrInstr\n\
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b _0804BBB6\n\
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.pool\n\
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_0804BBB4:\n\
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mov r1, r9\n\
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_0804BBB6:\n\
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ldr r0, [r1]\n\
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adds r0, 0x4\n\
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_0804BBBA:\n\
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str r0, [r1]\n\
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add sp, 0x4\n\
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pop {r3-r5}\n\
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mov r8, r3\n\
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mov r9, r4\n\
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mov r10, r5\n\
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pop {r4-r7}\n\
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pop {r0}\n\
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bx r0\n\
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.syntax divided");
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||||
}
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||||
#endif // NONMATCHING
|
||||
|
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#define ATK49_LAST_CASE 17
|
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|
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void atk49_moveend(void)
|
||||
{
|
||||
s32 i;
|
||||
bool32 effect;
|
||||
u8 moveType;
|
||||
u8 holdEffectAtk;
|
||||
u16 *choicedMoveAtk;
|
||||
u8 arg1, arg2;
|
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u16 lastMove;
|
||||
|
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effect = FALSE;
|
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|
||||
if (gLastUsedMove == 0xFFFF)
|
||||
lastMove = 0;
|
||||
else
|
||||
lastMove = gLastUsedMove;
|
||||
|
||||
arg1 = gBattlescriptCurrInstr[1];
|
||||
arg2 = gBattlescriptCurrInstr[2];
|
||||
|
||||
if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY)
|
||||
holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect;
|
||||
else
|
||||
holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item);
|
||||
|
||||
choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker];
|
||||
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
|
||||
do
|
||||
{
|
||||
switch (gBattleScripting.atk49_state)
|
||||
{
|
||||
case 0: // rage check
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
|
||||
&& gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
|
||||
&& GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
|
||||
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
|
||||
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
|
||||
{
|
||||
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
|
||||
effect = TRUE;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 1: // defrosting check
|
||||
if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
|
||||
&& gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
|
||||
&& gSpecialStatuses[gBankTarget].moveturnLostHP_special
|
||||
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE)
|
||||
{
|
||||
gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
|
||||
gActiveBank = gBankTarget;
|
||||
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
|
||||
effect = TRUE;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 2: // target synchronize
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 3: // contact abilities
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 4: // status immunities
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
|
||||
effect = TRUE; // it loops through all banks, so we increment after its done with all banks
|
||||
else
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 5: // attacker synchronize
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 6: // update choice band move
|
||||
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
|
||||
|| gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
|
||||
goto LOOP;
|
||||
if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
|
||||
{
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
}
|
||||
*choicedMoveAtk = gLastUsedMove;
|
||||
LOOP:
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
*choicedMoveAtk = 0;
|
||||
|
||||
gBattleScripting.atk49_state++;
|
||||
}
|
||||
break;
|
||||
case 7: // changed held items
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
u16* changedItem;
|
||||
GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(i, changedItem);
|
||||
if (*changedItem != 0)
|
||||
{
|
||||
gBattleMons[i].item = *changedItem;
|
||||
*changedItem = 0;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 11: // item effects for all banks
|
||||
if (ItemBattleEffects(3, 0, FALSE))
|
||||
effect = TRUE;
|
||||
else
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 12: // king's rock and shell bell
|
||||
if (ItemBattleEffects(4, 0, FALSE))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 8: // make attacker sprite invisible
|
||||
if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)
|
||||
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
|
||||
{
|
||||
gActiveBank = gBankAttacker;
|
||||
EmitSpriteInvisibility(0, TRUE);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
gBattleScripting.atk49_state++;
|
||||
return;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 9: // make attacker sprite visible
|
||||
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT
|
||||
|| !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
|
||||
|| HasMoveFailed(gBankAttacker))
|
||||
{
|
||||
gActiveBank = gBankAttacker;
|
||||
EmitSpriteInvisibility(0, FALSE);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||
gSpecialStatuses[gBankAttacker].restoredBankSprite = 1;
|
||||
gBattleScripting.atk49_state++;
|
||||
return;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 10: // make target sprite visible
|
||||
if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks
|
||||
&& !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
|
||||
{
|
||||
gActiveBank = gBankTarget;
|
||||
EmitSpriteInvisibility(0, FALSE);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||
gBattleScripting.atk49_state++;
|
||||
return;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 13: // update substitute
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gDisableStructs[i].substituteHP == 0)
|
||||
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
|
||||
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
|
||||
{
|
||||
gActiveBank = gBankAttacker;
|
||||
gBankAttacker = gBankTarget;
|
||||
gBankTarget = gActiveBank;
|
||||
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
|
||||
}
|
||||
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
|
||||
{
|
||||
gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove;
|
||||
}
|
||||
if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
|
||||
&& !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
|
||||
&& gBattleMoves[lastMove].effect != EFFECT_BATON_PASS)
|
||||
{
|
||||
if (gHitMarker & HITMARKER_OBEYS)
|
||||
{
|
||||
gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove;
|
||||
gUnknown_02024260[gBankAttacker] = gCurrentMove;
|
||||
}
|
||||
else
|
||||
{
|
||||
gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF;
|
||||
gUnknown_02024260[gBankAttacker] = 0xFFFF;
|
||||
}
|
||||
|
||||
if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
|
||||
gUnknown_02024270[gBankTarget] = gBankAttacker;
|
||||
|
||||
if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
if (gLastUsedMove == 0xFFFF)
|
||||
{
|
||||
gUnknown_02024250[gBankTarget] = gLastUsedMove;
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024250[gBankTarget] = gCurrentMove;
|
||||
GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024250[gBankTarget] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 15: // mirror move
|
||||
if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
|
||||
&& gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
|
||||
&& gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget))
|
||||
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
u8 target, attacker;
|
||||
|
||||
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove;
|
||||
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8;
|
||||
|
||||
target = gBankTarget;
|
||||
attacker = gBankAttacker;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove;
|
||||
|
||||
target = gBankTarget;
|
||||
attacker = gBankAttacker;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case 16: //
|
||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
|
||||
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
||||
{
|
||||
u8 bank = GetBankByPlayerAI(GetBankIdentity(gBankTarget) ^ 2);
|
||||
if (gBattleMons[bank].hp != 0)
|
||||
{
|
||||
gBankTarget = bank;
|
||||
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
MoveValuesCleanUp();
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr = gUnknown_082DB87D;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
case ATK49_LAST_CASE:
|
||||
break;
|
||||
}
|
||||
|
||||
if (arg1 == 1 && effect == FALSE)
|
||||
gBattleScripting.atk49_state = ATK49_LAST_CASE;
|
||||
if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
|
||||
gBattleScripting.atk49_state = ATK49_LAST_CASE;
|
||||
|
||||
} while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE);
|
||||
|
||||
if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE)
|
||||
gBattlescriptCurrInstr += 3;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user