atk49 is matching baby WOHOHOHOHO

This commit is contained in:
DizzyEggg
2017-09-23 20:13:45 +02:00
parent fc57c6c817
commit 601fc9e85b
10 changed files with 616 additions and 1431 deletions
+2 -3
View File
@@ -186,7 +186,6 @@ extern void b_call_bc_move_exec(const u8 *);
extern void BattleTurnPassed(void);
extern void SetMoveEffect(bool8 primary, u8 certainArg);
extern bool8 UproarWakeUpCheck(u8 bank);
extern u8 sub_803F90C(u8 bank);
extern void sub_803F9EC();
extern bool8 sub_80423F4(u8 bank, u8, u8);
extern u8 sub_806D864(u8);
@@ -848,7 +847,7 @@ u8 TurnBasedEffects(void)
{
gBankAttacker = gActiveBank;
gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
if (sub_803F90C(gActiveBank))
if (HasMoveFailed(gActiveBank))
{
CancelMultiTurnMoves(gActiveBank);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -874,7 +873,7 @@ u8 TurnBasedEffects(void)
if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
{
gBattleMons[gActiveBank].status2 -= 0x400;
if (sub_803F90C(gActiveBank))
if (HasMoveFailed(gActiveBank))
CancelMultiTurnMoves(gActiveBank);
else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
&& (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+562 -8
View File
@@ -57,6 +57,8 @@ extern u8 gBattleMoveFlags;
extern u8 gBattleCommunication[];
extern u16 gUnknown_02024250[4];
extern u16 gUnknown_02024258[4];
extern u16 gUnknown_02024260[4];
extern u8 gUnknown_02024270[4];
extern u8 gStringBank;
extern u16 gDynamicBasePower;
extern u16 gLastUsedItem;
@@ -78,6 +80,9 @@ extern u8 gCurrentMoveTurn;
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
extern u16 gPartnerTrainerId;
extern u16 gLastUsedMove;
extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
@@ -85,6 +90,7 @@ extern const u8 gTypeEffectiveness[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];
extern const u8 gTrainerMoney[];
extern const u8* const gBattleScriptsForMoveEffects[];
// functions
extern void sub_81A5718(u8 bank); // battle frontier 2
@@ -132,6 +138,9 @@ extern const u8 BattleScript_FaintAttacker[];
extern const u8 BattleScript_FaintTarget[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_DefrostedViaFireMove[];
extern const u8 gUnknown_082DB87D[];
// read via orr
#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
@@ -145,7 +154,7 @@ extern const u8 BattleScript_GrudgeTakesPp[];
#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)))
// this file's functions
bool8 IsTwoTurnsMove(u16 move);
@@ -227,7 +236,7 @@ void atk45_playanimation(void);
void atk46_playanimation2(void);
void atk47_setgraphicalstatchangevalues(void);
void atk48_playstatchangeanimation(void);
void atk49_moveendturn(void);
void atk49_moveend(void);
void atk4A_typecalc2(void);
void atk4B_return_atk_to_ball(void);
void atk4C_copy_poke_data(void);
@@ -479,7 +488,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
atk49_moveendturn,
atk49_moveend,
atk4A_typecalc2,
atk4B_return_atk_to_ball,
atk4C_copy_poke_data,
@@ -2616,13 +2625,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
else
{
// This is a leftover from R/S direct use of ewram addresses
void** memes1 = (void**)(&gBattleStruct);
void* memes2 = (void*)((u32)(gBankAttacker * 2 + offsetof(struct BattleStruct, field_D0)));
u16* memes3 = (u16*)(((void*)(*memes1) + (u32)(memes2)));
gLastUsedItem = *memes3 = gBattleMons[gBankTarget].item;
u16* changedItem;
GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(gBankAttacker, changedItem);
gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item;
// A sane representation of this would simply be:
// gLastUsedItem = gBattleStruct->field_D0[gBankAttacker] = gBattleMons[gBankTarget].item;
// gLastUsedItem = gBattleStruct->changedItems[gBankAttacker] = gBattleMons[gBankTarget].item;
gBattleMons[gBankTarget].item = 0;
@@ -4269,6 +4277,7 @@ void atk47_setgraphicalstatchangevalues(void)
gBattlescriptCurrInstr++;
}
#ifdef NONMATCHING
void atk48_playstatchangeanimation(void)
{
u32 currStat = 0;
@@ -4358,3 +4367,548 @@ void atk48_playstatchangeanimation(void)
gBattlescriptCurrInstr += 4;
}
}
#else
__attribute__((naked))
void atk48_playstatchangeanimation(void)
{
asm("\n\
.syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x4\n\
movs r7, 0\n\
movs r0, 0\n\
mov r8, r0\n\
movs r3, 0\n\
ldr r5, =gBattlescriptCurrInstr\n\
ldr r0, [r5]\n\
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattleBank\n\
ldr r2, =gActiveBank\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x1\n\
ands r0, r1\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
beq _0804BAEC\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x15\n\
cmp r0, 0\n\
beq _0804BA18\n\
movs r1, 0x2D\n\
_0804BA18:\n\
cmp r4, 0\n\
beq _0804BAC0\n\
movs r0, 0x1\n\
mov r10, r0\n\
ldr r0, =gBattleMons + 0x18\n\
mov r9, r0\n\
lsls r5, r1, 16\n\
_0804BA26:\n\
adds r0, r4, 0\n\
mov r1, r10\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BAB2\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x8\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BA58\n\
ldr r0, =gActiveBank\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r7, r0\n\
b _0804BAA0\n\
.pool\n\
_0804BA58:\n\
ldr r6, =gActiveBank\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
bl GetBankIdentity\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
ldr r1, =gSideTimers\n\
adds r0, r1\n\
ldrb r0, [r0, 0x4]\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
bne _0804BAB2\n\
ldr r0, =gBattleMons\n\
ldrb r2, [r6]\n\
movs r1, 0x58\n\
muls r2, r1\n\
adds r0, r2, r0\n\
adds r0, 0x20\n\
ldrb r0, [r0]\n\
cmp r0, 0x1D\n\
beq _0804BAB2\n\
cmp r0, 0x49\n\
beq _0804BAB2\n\
cmp r0, 0x33\n\
bne _0804BA96\n\
cmp r7, 0x6\n\
beq _0804BAB2\n\
_0804BA96:\n\
cmp r0, 0x34\n\
bne _0804BA9E\n\
cmp r7, 0x1\n\
beq _0804BAB2\n\
_0804BA9E:\n\
adds r0, r7, r2\n\
_0804BAA0:\n\
add r0, r9\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
cmp r0, 0\n\
ble _0804BAB2\n\
lsrs r0, r5, 16\n\
mov r8, r0\n\
adds r3, 0x1\n\
_0804BAB2:\n\
lsrs r4, 1\n\
movs r1, 0x80\n\
lsls r1, 9\n\
adds r5, r1\n\
adds r7, 0x1\n\
cmp r4, 0\n\
bne _0804BA26\n\
_0804BAC0:\n\
ldr r0, =gBattlescriptCurrInstr\n\
mov r9, r0\n\
cmp r3, 0x1\n\
ble _0804BB4E\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x39\n\
mov r8, r1\n\
cmp r0, 0\n\
beq _0804BB4E\n\
movs r0, 0x3A\n\
b _0804BB4C\n\
.pool\n\
_0804BAEC:\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0xE\n\
cmp r0, 0\n\
beq _0804BAF8\n\
movs r1, 0x26\n\
_0804BAF8:\n\
mov r9, r5\n\
cmp r4, 0\n\
beq _0804BB34\n\
ldr r6, =gBattleMons + 0x18\n\
adds r5, r2, 0\n\
lsls r2, r1, 16\n\
_0804BB04:\n\
movs r0, 0x1\n\
ands r0, r4\n\
cmp r0, 0\n\
beq _0804BB26\n\
ldrb r1, [r5]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r7, r0\n\
adds r0, r6\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
cmp r0, 0xB\n\
bgt _0804BB26\n\
lsrs r1, r2, 16\n\
mov r8, r1\n\
adds r3, 0x1\n\
_0804BB26:\n\
lsrs r4, 1\n\
movs r0, 0x80\n\
lsls r0, 9\n\
adds r2, r0\n\
adds r7, 0x1\n\
cmp r4, 0\n\
bne _0804BB04\n\
_0804BB34:\n\
cmp r3, 0x1\n\
ble _0804BB4E\n\
mov r1, r9\n\
ldr r0, [r1]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x37\n\
mov r8, r1\n\
cmp r0, 0\n\
beq _0804BB4E\n\
movs r0, 0x38\n\
_0804BB4C:\n\
mov r8, r0\n\
_0804BB4E:\n\
mov r1, r9\n\
ldr r2, [r1]\n\
ldrb r1, [r2, 0x3]\n\
movs r0, 0x4\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BB6C\n\
cmp r3, 0x1\n\
bgt _0804BB6C\n\
adds r0, r2, 0x4\n\
mov r1, r9\n\
b _0804BBBA\n\
.pool\n\
_0804BB6C:\n\
cmp r3, 0\n\
beq _0804BBB4\n\
ldr r4, =gBattleScripting\n\
ldrb r0, [r4, 0x1B]\n\
cmp r0, 0\n\
bne _0804BBB4\n\
movs r0, 0\n\
movs r1, 0x1\n\
mov r2, r8\n\
str r3, [sp]\n\
bl EmitBattleAnimation\n\
ldr r0, =gActiveBank\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x4\n\
ands r0, r1\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
beq _0804BBA4\n\
cmp r3, 0x1\n\
ble _0804BBA4\n\
movs r0, 0x1\n\
strb r0, [r4, 0x1B]\n\
_0804BBA4:\n\
ldr r1, =gBattlescriptCurrInstr\n\
b _0804BBB6\n\
.pool\n\
_0804BBB4:\n\
mov r1, r9\n\
_0804BBB6:\n\
ldr r0, [r1]\n\
adds r0, 0x4\n\
_0804BBBA:\n\
str r0, [r1]\n\
add sp, 0x4\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
}
#endif // NONMATCHING
#define ATK49_LAST_CASE 17
void atk49_moveend(void)
{
s32 i;
bool32 effect;
u8 moveType;
u8 holdEffectAtk;
u16 *choicedMoveAtk;
u8 arg1, arg2;
u16 lastMove;
effect = FALSE;
if (gLastUsedMove == 0xFFFF)
lastMove = 0;
else
lastMove = gLastUsedMove;
arg1 = gBattlescriptCurrInstr[1];
arg2 = gBattlescriptCurrInstr[2];
if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY)
holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect;
else
holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item);
choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker];
GET_MOVE_TYPE(gCurrentMove, moveType);
do
{
switch (gBattleScripting.atk49_state)
{
case 0: // rage check
if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
&& GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
{
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
}
gBattleScripting.atk49_state++;
break;
case 1: // defrosting check
if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
&& gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
&& gSpecialStatuses[gBankTarget].moveturnLostHP_special
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE)
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
gActiveBank = gBankTarget;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
MarkBufferBankForExecution(gActiveBank);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = TRUE;
}
gBattleScripting.atk49_state++;
break;
case 2: // target synchronize
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 3: // contact abilities
if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 4: // status immunities
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
effect = TRUE; // it loops through all banks, so we increment after its done with all banks
else
gBattleScripting.atk49_state++;
break;
case 5: // attacker synchronize
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 6: // update choice band move
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
|| gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
goto LOOP;
if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
{
gBattleScripting.atk49_state++;
break;
}
*choicedMoveAtk = gLastUsedMove;
LOOP:
{
for (i = 0; i < 4; i++)
{
if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk)
break;
}
if (i == 4)
*choicedMoveAtk = 0;
gBattleScripting.atk49_state++;
}
break;
case 7: // changed held items
for (i = 0; i < gNoOfAllBanks; i++)
{
u16* changedItem;
GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(i, changedItem);
if (*changedItem != 0)
{
gBattleMons[i].item = *changedItem;
*changedItem = 0;
}
}
gBattleScripting.atk49_state++;
break;
case 11: // item effects for all banks
if (ItemBattleEffects(3, 0, FALSE))
effect = TRUE;
else
gBattleScripting.atk49_state++;
break;
case 12: // king's rock and shell bell
if (ItemBattleEffects(4, 0, FALSE))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 8: // make attacker sprite invisible
if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
gActiveBank = gBankAttacker;
EmitSpriteInvisibility(0, TRUE);
MarkBufferBankForExecution(gActiveBank);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 9: // make attacker sprite visible
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT
|| !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
|| HasMoveFailed(gBankAttacker))
{
gActiveBank = gBankAttacker;
EmitSpriteInvisibility(0, FALSE);
MarkBufferBankForExecution(gActiveBank);
gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
gSpecialStatuses[gBankAttacker].restoredBankSprite = 1;
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 10: // make target sprite visible
if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks
&& !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
{
gActiveBank = gBankTarget;
EmitSpriteInvisibility(0, FALSE);
MarkBufferBankForExecution(gActiveBank);
gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 13: // update substitute
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gDisableStructs[i].substituteHP == 0)
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
}
gBattleScripting.atk49_state++;
break;
case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
{
gActiveBank = gBankAttacker;
gBankAttacker = gBankTarget;
gBankTarget = gActiveBank;
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove;
}
if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
&& !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
&& gBattleMoves[lastMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
{
gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove;
gUnknown_02024260[gBankAttacker] = gCurrentMove;
}
else
{
gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF;
gUnknown_02024260[gBankAttacker] = 0xFFFF;
}
if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
gUnknown_02024270[gBankTarget] = gBankAttacker;
if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
if (gLastUsedMove == 0xFFFF)
{
gUnknown_02024250[gBankTarget] = gLastUsedMove;
}
else
{
gUnknown_02024250[gBankTarget] = gCurrentMove;
GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]);
}
}
else
{
gUnknown_02024250[gBankTarget] = 0xFFFF;
}
}
gBattleScripting.atk49_state++;
break;
case 15: // mirror move
if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
&& gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
&& gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget))
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
u8 target, attacker;
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove;
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8;
target = gBankTarget;
attacker = gBankAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove;
target = gBankTarget;
attacker = gBankAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8;
}
gBattleScripting.atk49_state++;
break;
case 16: //
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
u8 bank = GetBankByPlayerAI(GetBankIdentity(gBankTarget) ^ 2);
if (gBattleMons[bank].hp != 0)
{
gBankTarget = bank;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.atk49_state = 0;
MoveValuesCleanUp();
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr = gUnknown_082DB87D;
return;
}
else
{
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
}
}
gBattleScripting.atk49_state++;
break;
case ATK49_LAST_CASE:
break;
}
if (arg1 == 1 && effect == FALSE)
gBattleScripting.atk49_state = ATK49_LAST_CASE;
if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
gBattleScripting.atk49_state = ATK49_LAST_CASE;
} while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE);
if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE)
gBattlescriptCurrInstr += 3;
}