Merge pull request #1903 from GriffinRichards/frontier-gfx
Fix some frontier gfx, adjacent cleanup
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@@ -55,7 +55,7 @@
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#define TRAINER_HILL_OTID 0x10000000
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// The full map of each Trainer Hill floor is 16x21.
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// The first 5x21 at the top is the entrance/exit area,
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// The first 16x5 at the top is the entrance/exit area,
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// and the remaining 16x16 is the randomized portion of
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// the room where the trainers are.
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#define HILL_FLOOR_WIDTH 16
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@@ -5018,9 +5018,9 @@ extern const u32 gPokenavOptions_Gfx[];
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extern const u16 gPokenavOptions_Pal[];
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// Battle Factory Screen
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extern const u16 gFrontierFactorySelectMenu_Gfx[];
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extern const u16 gFrontierFactorySelectMenu_Tilemap[];
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extern const u16 gFrontierFactorySelectMenu_Pal[];
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extern const u16 gFrontierFactoryMenu_Gfx[34 * TILE_SIZE_4BPP / 2];
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extern const u16 gFrontierFactoryMenu_Tilemap[];
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extern const u16 gFrontierFactoryMenu_Pal[];
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// Object event pals
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extern const u16 gObjectEventPal_Brendan[];
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@@ -1,6 +1,8 @@
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#ifndef GUARD_SCRIPT_MENU_H
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#define GUARD_SCRIPT_MENU_H
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#include "constants/script_menu.h"
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extern const u8 *const gStdStrings[];
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bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress);
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