Fix map script names
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@@ -1,11 +1,11 @@
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EverGrandeCity_DrakesRoom_MapScripts:: @ 822869C
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map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_DrakesRoom_MapScript2_OnFrame
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map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_DrakesRoom_MapScript1_OnLoad
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_MapScript2_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_DrakesRoom_OnFrame
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map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_DrakesRoom_OnLoad
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp
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.byte 0
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@ Unused, Drake uses Sidneys identical OnWarp for some reason
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EverGrandeCity_DrakesRoom_MapScript2_OnWarp: @ 82286AC
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EverGrandeCity_DrakesRoom_OnWarp: @ 82286AC
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map_script_2 VAR_TEMP_1, 0, EverGrandeCity_DrakesRoom_EventScript_PlayerTurnNorth
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.2byte 0
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@@ -13,7 +13,7 @@ EverGrandeCity_DrakesRoom_EventScript_PlayerTurnNorth:: @ 82286B6
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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end
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EverGrandeCity_DrakesRoom_MapScript2_OnFrame: @ 82286BB
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EverGrandeCity_DrakesRoom_OnFrame: @ 82286BB
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map_script_2 VAR_ELITE_4_STATE, 3, EverGrandeCity_DrakesRoom_EventScript_WalkInCloseDoor
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.2byte 0
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@@ -24,7 +24,7 @@ EverGrandeCity_DrakesRoom_EventScript_WalkInCloseDoor:: @ 82286C5
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releaseall
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end
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EverGrandeCity_DrakesRoom_MapScript1_OnLoad: @ 82286D2
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EverGrandeCity_DrakesRoom_OnLoad: @ 82286D2
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call_if_set FLAG_DEFEATED_ELITE_4_DRAKE, EverGrandeCity_DrakesRoom_EventScript_ResetAdvanceToNextRoom
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compare VAR_ELITE_4_STATE, 4
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call_if_eq EverGrandeCity_DrakesRoom_EventScript_CloseDoor
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