Add NUM_MON_PIC_FRAMES, and trainer pic size constants
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@@ -7,6 +7,12 @@
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#define MAX_TRAINER_ITEMS 4
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#define TRAINER_PIC_WIDTH 64
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#define TRAINER_PIC_HEIGHT 64
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#define TRAINER_PIC_SIZE (TRAINER_PIC_WIDTH * TRAINER_PIC_HEIGHT / 2)
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#define MAX_TRAINER_PIC_FRAMES 4 // ? Red and Leaf's back pics have 5 frames
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enum {
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BATTLER_AFFINE_NORMAL,
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BATTLER_AFFINE_EMERGE,
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