Add NUM_MON_PIC_FRAMES, and trainer pic size constants
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+4
-6
@@ -6928,8 +6928,6 @@ static bool8 ShouldSkipFriendshipChange(void)
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#define ALLOC_FAIL_BUFFER (1 << 0)
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#define ALLOC_FAIL_STRUCT (1 << 1)
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#define GFX_MANAGER_ACTIVE 0xA3 // Arbitrary value
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#define GFX_MANAGER_SPR_SIZE (MON_PIC_SIZE * 4) // Only Castform uses more than MON_PIC_SIZE, despite not displaying its forms.
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#define GFX_MANAGER_NUM_FRAMES 4 // Only 2 frames are needed
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static void InitMonSpritesGfx_Battle(struct MonSpritesGfxManager* gfx)
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{
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@@ -6976,7 +6974,7 @@ struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode)
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case MON_SPR_GFX_MODE_FULL_PARTY:
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gfx->numSprites = PARTY_SIZE + 1;
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gfx->numSprites2 = PARTY_SIZE + 1;
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gfx->numFrames = GFX_MANAGER_NUM_FRAMES;
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gfx->numFrames = MAX_MON_PIC_FRAMES;
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gfx->dataSize = 1;
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gfx->mode = MON_SPR_GFX_MODE_FULL_PARTY;
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break;
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@@ -6985,14 +6983,14 @@ struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode)
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default:
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gfx->numSprites = MAX_BATTLERS_COUNT;
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gfx->numSprites2 = MAX_BATTLERS_COUNT;
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gfx->numFrames = GFX_MANAGER_NUM_FRAMES;
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gfx->numFrames = MAX_MON_PIC_FRAMES;
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gfx->dataSize = 1;
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gfx->mode = MON_SPR_GFX_MODE_NORMAL;
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break;
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}
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// Set up sprite / sprite pointer buffers
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gfx->spriteBuffer = AllocZeroed(gfx->dataSize * GFX_MANAGER_SPR_SIZE * gfx->numSprites);
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gfx->spriteBuffer = AllocZeroed(gfx->dataSize * MON_PIC_SIZE * MAX_MON_PIC_FRAMES * gfx->numSprites);
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gfx->spritePointers = AllocZeroed(gfx->numSprites * 32); // ? Only * 4 is necessary, perhaps they were thinking bits.
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if (gfx->spriteBuffer == NULL || gfx->spritePointers == NULL)
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{
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@@ -7001,7 +6999,7 @@ struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode)
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else
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{
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for (i = 0; i < gfx->numSprites; i++)
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gfx->spritePointers[i] = gfx->spriteBuffer + (gfx->dataSize * GFX_MANAGER_SPR_SIZE * i);
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gfx->spritePointers[i] = gfx->spriteBuffer + (gfx->dataSize * MON_PIC_SIZE * MAX_MON_PIC_FRAMES * i);
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}
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// Set up sprite structs
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