Decompile battle_anim_80A9C70
This commit is contained in:
360
src/battle_anim_80A9C70.c
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360
src/battle_anim_80A9C70.c
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@@ -0,0 +1,360 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "blend_palette.h"
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#include "decompress.h"
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#include "palette.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "gpu_regs.h"
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const u8 *const gBattleAnims_StatusConditions[];
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extern const struct OamData gUnknown_08524904;
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extern const struct OamData gUnknown_08524A3C;
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extern void sub_8116EB4(u8 taskId);
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// This file's functions.
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static void sub_80A9DB4(u8 taskId);
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static void sub_80A9FD0(u8 taskId);
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static void sub_80AA020(u8 taskId);
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static void sub_80AA0D0(u8 taskId);
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static void sub_80AA124(u8 taskId);
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static void Task_DoStatusAnimation(u8 taskId);
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static void sub_80A9E44(struct Sprite *sprite);
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static void sub_80A9E78(struct Sprite *sprite);
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// const rom data
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static const struct Subsprite gUnknown_0853EF30[] =
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{
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{.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
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{.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
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{.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
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{.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
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};
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static const struct SubspriteTable gUnknown_0853EF40[] =
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{
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{ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
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};
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static const struct SpriteTemplate gUnknown_0853EF48 =
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{
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.tileTag = ANIM_TAG_ICE_CUBE,
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.paletteTag = ANIM_TAG_ICE_CUBE,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnknown_0853EF60 =
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{
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.tileTag = ANIM_TAG_136,
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.paletteTag = ANIM_TAG_136,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A9E44,
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};
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// code
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u8 sub_80A9C70(u8 battlerId, bool8 b)
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{
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u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
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u8 taskId = CreateTask(sub_80A9DB4, 10);
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u8 spriteId2;
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u8 i;
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
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LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
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gTasks[taskId].data[0] = battlerId;
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if (b)
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{
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gTasks[taskId].data[1] = RGB_RED;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = -256;
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gSprites[spriteId2].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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}
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}
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else
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{
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gTasks[taskId].data[1] = RGB_BLUE;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = 256;
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gSprites[spriteId2].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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}
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}
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gSprites[spriteId2].data[7] = 1;
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return taskId;
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}
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static void sub_80A9DB4(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 2)
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{
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gTasks[taskId].data[2] = 0;
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BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
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if (gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4]++;
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if (gTasks[taskId].data[4] > 8)
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gTasks[taskId].data[5] ^= 1;
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}
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else
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{
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u16 var = gTasks[taskId].data[4];
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gTasks[taskId].data[4]--;
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if (gTasks[taskId].data[4] < 0)
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{
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gTasks[taskId].data[4] = var;
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gTasks[taskId].data[5] ^= 1;
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gTasks[taskId].data[3]++;
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if (gTasks[taskId].data[3] == 2)
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DestroyTask(taskId);
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}
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}
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}
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else
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{
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gTasks[taskId].data[2]++;
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}
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}
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static void sub_80A9E44(struct Sprite *sprite)
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{
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if (sprite->data[6] == 0)
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{
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sprite->invisible = FALSE;
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sprite->callback = sub_80A9E78;
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sub_80A9E78(sprite);
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}
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else
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{
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sprite->data[6]--;
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}
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}
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static void sub_80A9E78(struct Sprite *sprite)
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{
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sprite->pos2.x = Cos(sprite->data[0], 32);
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sprite->pos2.y = Sin(sprite->data[0], 8);
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if (sprite->data[0] < 128)
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sprite->subpriority = 29;
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else
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sprite->subpriority = 31;
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sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
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sprite->data[5] += sprite->data[1];
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sprite->pos2.y += sprite->data[5] >> 8;
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sprite->data[2]++;
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if (sprite->data[2] == 52)
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{
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if (sprite->data[7])
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DestroySpriteAndFreeResources(sprite);
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else
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DestroySprite(sprite);
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}
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}
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void sub_80A9EF4(u8 taskId)
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{
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s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
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s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
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u8 spriteId;
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if (IsContest())
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x -= 6;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
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if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
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gSprites[spriteId].invisible = TRUE;
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SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
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gTasks[taskId].data[15] = spriteId;
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gTasks[taskId].func = sub_80A9FD0;
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}
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static void sub_80A9FD0(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] == 10)
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{
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gTasks[taskId].func = sub_80AA020;
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gTasks[taskId].data[1] = 0;
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}
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else
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{
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u8 var = gTasks[taskId].data[1];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
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}
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}
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static void sub_80AA020(u8 taskId)
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{
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u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
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if (gTasks[taskId].data[1]++ > 13)
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{
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gTasks[taskId].data[2]++;
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if (gTasks[taskId].data[2] == 3)
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{
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u16 temp;
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temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
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gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
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gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
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gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3]++;
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if (gTasks[taskId].data[3] == 3)
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{
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[4]++;
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if (gTasks[taskId].data[4] == 2)
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{
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gTasks[taskId].data[1] = 9;
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gTasks[taskId].func = sub_80AA0D0;
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}
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}
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}
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}
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}
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static void sub_80AA0D0(u8 taskId)
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{
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gTasks[taskId].data[1]--;
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if (gTasks[taskId].data[1] == -1)
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{
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gTasks[taskId].func = sub_80AA124;
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gTasks[taskId].data[1] = 0;
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}
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else
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{
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u8 var = gTasks[taskId].data[1];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
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}
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}
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static void sub_80AA124(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] == 37)
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{
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u8 spriteId = gTasks[taskId].data[15];
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FreeSpriteOamMatrix(&gSprites[spriteId]);
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DestroySprite(&gSprites[spriteId]);
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}
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else if (gTasks[taskId].data[1] == 39)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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DestroyAnimVisualTask(taskId);
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}
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}
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#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
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void AnimTask_StatsChange(u8 taskId)
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{
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bool16 goesDown = FALSE;
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s16 animStatId = 0;
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bool16 sharply = FALSE;
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switch (gBattleSpritesDataPtr->animationData->animArg)
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{
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CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
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CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
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CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
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CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
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CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
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CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
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CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
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CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
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CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
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CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
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CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
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CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
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CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
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CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
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CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
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CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
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CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
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CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
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CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
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CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
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CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
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CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
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CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
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CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
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CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
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CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
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CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
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CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
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case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
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case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
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case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
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case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
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default:
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DestroyAnimVisualTask(taskId);
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return;
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}
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gBattleAnimArgs[0] = goesDown;
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gBattleAnimArgs[1] = animStatId;
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gBattleAnimArgs[2] = 0;
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gBattleAnimArgs[3] = 0;
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gBattleAnimArgs[4] = sharply;
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gTasks[taskId].func = sub_8116EB4;
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sub_8116EB4(taskId);
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}
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#undef CASE
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
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{
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u8 taskId;
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gBattleAnimAttacker = battlerId;
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gBattleAnimTarget = battlerId;
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LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
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taskId = CreateTask(Task_DoStatusAnimation, 10);
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gTasks[taskId].data[0] = battlerId;
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}
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static void Task_DoStatusAnimation(u8 taskId)
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{
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
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DestroyTask(taskId);
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}
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}
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@@ -3,6 +3,7 @@
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#include "constants/battle_move_effects.h"
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#include "constants/battle_script_commands.h"
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#include "battle_message.h"
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#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_scripts.h"
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#include "constants/moves.h"
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@@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
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switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
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{
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case SET_STAT_BUFF_VALUE(1): // +1
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value = 0xF;
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value = STAT_ANIM_PLUS1;
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break;
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case SET_STAT_BUFF_VALUE(2): // +2
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value = 0x27;
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value = STAT_ANIM_PLUS2;
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break;
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case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
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value = 0x16;
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value = STAT_ANIM_MINUS1;
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break;
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case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
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value = 0x2E;
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value = STAT_ANIM_MINUS2;
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break;
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}
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gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
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@@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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startingStatAnimId = 0x2D;
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startingStatAnimId = STAT_ANIM_MINUS2 - 1;
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else
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startingStatAnimId = 0x15;
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startingStatAnimId = STAT_ANIM_MINUS1 - 1;
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while (statsToCheck != 0)
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{
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@@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
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if (changeableStatsCount > 1) // more than one stat, so the color is gray
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{
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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statAnimId = 0x3A;
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statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
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else
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statAnimId = 0x39;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
||||
}
|
||||
}
|
||||
else // goes up
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
startingStatAnimId = 0x26;
|
||||
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = 0xE;
|
||||
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
||||
|
||||
while (statsToCheck != 0)
|
||||
{
|
||||
@@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
statAnimId = 0x38;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
||||
else
|
||||
statAnimId = 0x37;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user