Decompile battle_anim_80A9C70
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@@ -3,6 +3,7 @@
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#include "constants/battle_move_effects.h"
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#include "constants/battle_script_commands.h"
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#include "battle_message.h"
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#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_scripts.h"
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#include "constants/moves.h"
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@@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
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switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
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{
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case SET_STAT_BUFF_VALUE(1): // +1
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value = 0xF;
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value = STAT_ANIM_PLUS1;
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break;
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case SET_STAT_BUFF_VALUE(2): // +2
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value = 0x27;
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value = STAT_ANIM_PLUS2;
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break;
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case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
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value = 0x16;
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value = STAT_ANIM_MINUS1;
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break;
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case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
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value = 0x2E;
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value = STAT_ANIM_MINUS2;
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break;
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}
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gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
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@@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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startingStatAnimId = 0x2D;
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startingStatAnimId = STAT_ANIM_MINUS2 - 1;
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else
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startingStatAnimId = 0x15;
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startingStatAnimId = STAT_ANIM_MINUS1 - 1;
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while (statsToCheck != 0)
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{
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@@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
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if (changeableStatsCount > 1) // more than one stat, so the color is gray
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{
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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statAnimId = 0x3A;
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statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
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else
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statAnimId = 0x39;
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statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
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}
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}
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else // goes up
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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startingStatAnimId = 0x26;
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startingStatAnimId = STAT_ANIM_PLUS2 - 1;
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else
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startingStatAnimId = 0xE;
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startingStatAnimId = STAT_ANIM_PLUS1 - 1;
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while (statsToCheck != 0)
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{
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@@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
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if (changeableStatsCount > 1) // more than one stat, so the color is gray
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{
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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statAnimId = 0x38;
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statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
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else
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statAnimId = 0x37;
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statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
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}
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}
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