Decompile battle_anim_80A9C70

This commit is contained in:
DizzyEggg
2018-10-07 15:39:46 +02:00
parent 8c834b9ae8
commit 61343d5069
6 changed files with 383 additions and 960 deletions

View File

@@ -3,6 +3,7 @@
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "battle_message.h"
#include "battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_scripts.h"
#include "constants/moves.h"
@@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
value = 0xF;
value = STAT_ANIM_PLUS1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
value = 0x27;
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = 0x16;
value = STAT_ANIM_MINUS1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = 0x2E;
value = STAT_ANIM_MINUS2;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
@@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x2D;
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
startingStatAnimId = 0x15;
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
while (statsToCheck != 0)
{
@@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x3A;
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
statAnimId = 0x39;
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
}
}
else // goes up
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x26;
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
startingStatAnimId = 0xE;
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
while (statsToCheck != 0)
{
@@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x38;
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
statAnimId = 0x37;
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}