use event flags in event scripts

This commit is contained in:
garak
2018-10-17 09:05:22 -04:00
parent da1b5365a7
commit 624a7552b6
224 changed files with 1251 additions and 1251 deletions
@@ -1,13 +1,13 @@
BattleFrontier_BattleTowerMultiBattleRoom_EventObjects: @ 853BE64
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 11, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243E7A, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 2, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243F29, 711
object_event 3, EVENT_OBJ_GFX_TRADER, 0, 17, 11, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243FFB, 712
object_event 4, EVENT_OBJ_GFX_STORYTELLER, 0, 6, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244008, 713
object_event 5, EVENT_OBJ_GFX_GIDDY, 0, 8, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244015, 714
object_event 6, EVENT_OBJ_GFX_PLACEHOLDER_1, 0, 10, 11, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244022, 715
object_event 7, EVENT_OBJ_GFX_PLACEHOLDER_2, 0, 13, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_24402F, 716
object_event 8, 246, 0, 15, 13, 3, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_24403C, 864
object_event 9, 247, 0, 4, 12, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244049, 865
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 2, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243F29, FLAG_0x2C7
object_event 3, EVENT_OBJ_GFX_TRADER, 0, 17, 11, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243FFB, FLAG_0x2C8
object_event 4, EVENT_OBJ_GFX_STORYTELLER, 0, 6, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244008, FLAG_0x2C9
object_event 5, EVENT_OBJ_GFX_GIDDY, 0, 8, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244015, FLAG_0x2CA
object_event 6, EVENT_OBJ_GFX_PLACEHOLDER_1, 0, 10, 11, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244022, FLAG_0x2CB
object_event 7, EVENT_OBJ_GFX_PLACEHOLDER_2, 0, 13, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_24402F, FLAG_0x2CC
object_event 8, 246, 0, 15, 13, 3, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_24403C, FLAG_0x360
object_event 9, 247, 0, 4, 12, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_244049, FLAG_0x361
BattleFrontier_BattleTowerMultiBattleRoom_MapEvents:: @ 853BF3C
map_events BattleFrontier_BattleTowerMultiBattleRoom_EventObjects, 0x0, 0x0, 0x0