use event flags in event scripts

This commit is contained in:
garak
2018-10-17 09:05:22 -04:00
parent da1b5365a7
commit 624a7552b6
224 changed files with 1251 additions and 1251 deletions
@@ -3,7 +3,7 @@ FallarborTown_BattleTentLobby_EventObjects: @ 852E370
object_event 2, EVENT_OBJ_GFX_HIKER, 0, 1, 5, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_20020D, 0
object_event 3, EVENT_OBJ_GFX_LITTLE_BOY, 0, 12, 6, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_200216, 0
object_event 4, EVENT_OBJ_GFX_LASS, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_20021F, 0
object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 0, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_200228, 767
object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 0, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_200228, FLAG_0x2FF
FallarborTown_BattleTentLobby_MapWarps: @ 852E3E8
warp_def 6, 9, 0, 1, MAP_FALLARBOR_TOWN