use event flags in event scripts
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@@ -5,7 +5,7 @@ FortreeCity_EventObjects: @ 8526B9C
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object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 11, 14, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25F0, 0
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object_event 5, EVENT_OBJ_GFX_OLD_MAN, 0, 8, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25E7, 0
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object_event 6, EVENT_OBJ_GFX_GAMEBOY_KID, 0, 9, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_EventScript_1E25F9, 0
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object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, 969
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object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, FLAG_0x3C9
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FortreeCity_MapWarps: @ 8526C44
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warp_def 5, 6, 0, 0, MAP_FORTREE_CITY_POKEMON_CENTER_1F
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