use event flags in event scripts

This commit is contained in:
garak
2018-10-17 09:05:22 -04:00
parent da1b5365a7
commit 624a7552b6
224 changed files with 1251 additions and 1251 deletions
+1 -1
View File
@@ -5,7 +5,7 @@ FortreeCity_EventObjects: @ 8526B9C
object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 11, 14, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25F0, 0
object_event 5, EVENT_OBJ_GFX_OLD_MAN, 0, 8, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25E7, 0
object_event 6, EVENT_OBJ_GFX_GAMEBOY_KID, 0, 9, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_EventScript_1E25F9, 0
object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, 969
object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, FLAG_0x3C9
FortreeCity_MapWarps: @ 8526C44
warp_def 5, 6, 0, 0, MAP_FORTREE_CITY_POKEMON_CENTER_1F