use event flags in event scripts

This commit is contained in:
garak
2018-10-17 09:05:22 -04:00
parent da1b5365a7
commit 624a7552b6
224 changed files with 1251 additions and 1251 deletions
@@ -3,7 +3,7 @@ LilycoveCity_PokemonCenter_1F_EventObjects: @ 8531BCC
object_event 2, EVENT_OBJ_GFX_BOY_1, 0, 10, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, LilycoveCity_PokemonCenter_1F_EventScript_21C5F6, 0
object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 11, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_PokemonCenter_1F_EventScript_21C5FF, 0
object_event 4, EVENT_OBJ_GFX_HIPSTER, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_PokemonCenter_1F_EventScript_2A836B, 0
object_event 5, EVENT_OBJ_GFX_TRADER, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_PokemonCenter_1F_EventScript_2A89C7, 993
object_event 5, EVENT_OBJ_GFX_TRADER, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_PokemonCenter_1F_EventScript_2A89C7, FLAG_0x3E1
LilycoveCity_PokemonCenter_1F_MapWarps: @ 8531C44
warp_def 7, 8, 3, 2, MAP_LILYCOVE_CITY