use event flags in event scripts

This commit is contained in:
garak
2018-10-17 09:05:22 -04:00
parent da1b5365a7
commit 624a7552b6
224 changed files with 1251 additions and 1251 deletions
+8 -8
View File
@@ -1,12 +1,12 @@
SlateportCity_Harbor_EventObjects: @ 852FA68
object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CAF1, 905
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 4, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CC52, 905
object_event 3, EVENT_OBJ_GFX_FAT_MAN, 0, 1, 12, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CC99, 905
object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CCA2, 841
object_event 5, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 9, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 860
object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 7, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 845
object_event 7, EVENT_OBJ_GFX_ARCHIE, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 846
object_event 8, EVENT_OBJ_GFX_SUBMARINE_SHADOW, 0, 7, 9, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 848
object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CAF1, FLAG_0x389
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 4, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CC52, FLAG_0x389
object_event 3, EVENT_OBJ_GFX_FAT_MAN, 0, 1, 12, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CC99, FLAG_0x389
object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, SlateportCity_Harbor_EventScript_20CCA2, FLAG_0x349
object_event 5, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 9, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, FLAG_0x35C
object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 7, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, FLAG_0x34D
object_event 7, EVENT_OBJ_GFX_ARCHIE, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, FLAG_0x34E
object_event 8, EVENT_OBJ_GFX_SUBMARINE_SHADOW, 0, 7, 9, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, FLAG_0x350
SlateportCity_Harbor_MapWarps: @ 852FB28
warp_def 11, 14, 0, 8, MAP_SLATEPORT_CITY