use event flags in event scripts

This commit is contained in:
garak
2018-10-17 09:05:22 -04:00
parent da1b5365a7
commit 624a7552b6
224 changed files with 1251 additions and 1251 deletions
@@ -2,7 +2,7 @@ SlateportCity_SternsShipyard_1F_EventObjects: @ 852F318
object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207F40, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FED, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 18, 8, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FF6, 0
object_event 4, EVENT_OBJ_GFX_EXPERT_M, 0, 12, 11, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FFF, 869
object_event 4, EVENT_OBJ_GFX_EXPERT_M, 0, 12, 11, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FFF, FLAG_0x365
SlateportCity_SternsShipyard_1F_MapWarps: @ 852F378
warp_def 2, 14, 0, 2, MAP_SLATEPORT_CITY