Add MON_PIC_SIZE constant
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@@ -967,7 +967,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
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src = gMonSpritesGfxPtr->sprites.ptr[position];
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dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
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DmaCopy32(3, src, dst, 0x800);
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DmaCopy32(3, src, dst, MON_PIC_SIZE);
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paletteOffset = 0x100 + battlerAtk * 16;
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lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
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LZDecompressWram(lzPaletteData, gDecompressionBuffer);
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@@ -1014,7 +1014,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
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for (i = 1; i < 4; i++)
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{
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Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][0x800 * i], 0x800);
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Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][MON_PIC_SIZE * i], MON_PIC_SIZE);
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}
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palOffset = (battlerId * 16) + 0x100;
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@@ -1259,8 +1259,8 @@ void AllocateMonSpritesGfx(void)
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for (j = 0; j < 4; j++)
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{
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gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites.ptr[i] + (j * 0x800);
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gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
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gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites.ptr[i] + (j * MON_PIC_SIZE);
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gMonSpritesGfxPtr->field_74[i][j].size = MON_PIC_SIZE;
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}
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gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
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