Add MON_PIC_SIZE constant
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+6
-6
@@ -288,7 +288,7 @@ static const union AnimCmd *const sAnims_Rival[] =
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sAnim_Rival_Still,
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};
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#define MONBG_OFFSET (0x800 * 3)
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#define MONBG_OFFSET (MON_PIC_SIZE * 3)
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static const struct SpriteSheet sSpriteSheet_MonBg[] = {
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{ gDecompressionBuffer, MONBG_OFFSET, TAG_MON_BG },
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{},
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@@ -566,12 +566,12 @@ static void Task_CreditsLoadGrassScene(u8 taskIdA)
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LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
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LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
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for (i = 0; i < 0x800; i++)
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for (i = 0; i < MON_PIC_SIZE; i++)
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gDecompressionBuffer[i] = 0x11;
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for (i = 0; i < 0x800; i++)
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(gDecompressionBuffer + 0x800)[i] = 0x22;
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for (i = 0; i < 0x800; i++)
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(gDecompressionBuffer + 0x800 * 2)[i] = 0x33;
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for (i = 0; i < MON_PIC_SIZE; i++)
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(gDecompressionBuffer + MON_PIC_SIZE)[i] = 0x22;
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for (i = 0; i < MON_PIC_SIZE; i++)
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(gDecompressionBuffer + MON_PIC_SIZE * 2)[i] = 0x33;
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temp = (u16 *)(&gDecompressionBuffer[MONBG_OFFSET]);
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temp[0] = RGB_BLACK;
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