More usage of DISPLAY constants

This commit is contained in:
GriffinR
2021-04-15 02:04:01 -04:00
parent c4ef45c161
commit 62abcecc54
47 changed files with 232 additions and 229 deletions

View File

@@ -496,7 +496,7 @@ static void AnimFlyBallAttack(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 272;
sprite->pos1.x = DISPLAY_WIDTH + 32;
sprite->pos1.y = -32;
StartSpriteAffineAnim(sprite, 1);
}
@@ -528,8 +528,8 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
}
if (sprite->pos1.x + sprite->pos2.x < -32
|| sprite->pos1.x + sprite->pos2.x > 272
|| sprite->pos1.y + sprite->pos2.y > 160)
|| sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32
|| sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);