More usage of DISPLAY constants
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@@ -957,12 +957,12 @@ void AnimTask_CurseStretchingBlackBg(u8 taskId)
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else
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startX = 200;
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gBattle_WIN0H = (startX << 8) | startX;
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gBattle_WIN0H = WIN_RANGE(startX, startX);
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startY = 40;
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gBattle_WIN0V = (startY << 8) | startY;
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gBattle_WIN0V = WIN_RANGE(startY, startY);
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leftDistance = startX;
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rightDistance = 240 - startX;
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rightDistance = DISPLAY_WIDTH - startX;
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topDistance = startY;
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bottomDistance = 72;
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gTasks[taskId].data[1] = leftDistance;
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@@ -1001,7 +1001,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
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else
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{
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left = 0;
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right = 240;
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right = DISPLAY_WIDTH;
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top = 0;
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bottom = 112;
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selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
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@@ -1009,8 +1009,8 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
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gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
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}
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gBattle_WIN0H = (left << 8) | right;
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gBattle_WIN0V = (top << 8) | bottom;
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gBattle_WIN0H = WIN_RANGE(left, right);
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gBattle_WIN0V = WIN_RANGE(top, bottom);
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}
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static void AnimTask_CurseStretchingBlackBg_Step2(u8 taskId)
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