More usage of DISPLAY constants

This commit is contained in:
GriffinR
2021-04-15 02:04:01 -04:00
parent c4ef45c161
commit 62abcecc54
47 changed files with 232 additions and 229 deletions

View File

@@ -353,7 +353,7 @@ static void AnimTask_DigBounceMovement(u8 taskId)
else
gBattle_BG2_Y = task->data[13] - task->data[5];
gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x;
gSprites[task->data[10]].pos2.x = DISPLAY_WIDTH + 32 - gSprites[task->data[10]].pos1.x;
task->data[0]++;
}
break;
@@ -405,7 +405,7 @@ static void AnimTask_DigSetVisibleUnderground(u8 taskId)
task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[task->data[10]].invisible = FALSE;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
gSprites[task->data[10]].pos2.y = DISPLAY_HEIGHT - gSprites[task->data[10]].pos1.y;
task->data[0]++;
break;
case 1: