More usage of DISPLAY constants
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@@ -353,7 +353,7 @@ static void AnimTask_DigBounceMovement(u8 taskId)
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else
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gBattle_BG2_Y = task->data[13] - task->data[5];
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gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x;
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gSprites[task->data[10]].pos2.x = DISPLAY_WIDTH + 32 - gSprites[task->data[10]].pos1.x;
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task->data[0]++;
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}
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break;
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@@ -405,7 +405,7 @@ static void AnimTask_DigSetVisibleUnderground(u8 taskId)
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task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gSprites[task->data[10]].invisible = FALSE;
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gSprites[task->data[10]].pos2.x = 0;
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gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
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gSprites[task->data[10]].pos2.y = DISPLAY_HEIGHT - gSprites[task->data[10]].pos1.y;
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task->data[0]++;
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break;
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case 1:
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