More usage of DISPLAY constants
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@@ -737,7 +737,7 @@ static void AnimTask_Teleport_Step(u8 taskId)
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else
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{
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gSprites[task->data[0]].invisible = TRUE;
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gSprites[task->data[0]].pos1.x = 272;
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gSprites[task->data[0]].pos1.x = DISPLAY_WIDTH + 32;
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ResetSpriteRotScale(task->data[0]);
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DestroyAnimVisualTask(taskId);
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}
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