More usage of DISPLAY constants
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@@ -496,7 +496,7 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x = 304;
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sprite->pos1.x = DISPLAY_WIDTH + 64;
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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sprite->data[5] = 1;
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sprite->oam.matrixNum = ST_OAM_HFLIP;
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@@ -523,7 +523,7 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
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if (sprite->data[5] == 0)
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{
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if (sprite->pos1.x + sprite->pos2.x > 272)
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if (sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32)
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{
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sprite->callback = DestroyAnimSprite;
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}
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