More usage of DISPLAY constants
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@@ -487,8 +487,8 @@ void AnimTask_CreateRaindrops(u8 taskId)
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gTasks[taskId].data[0]++;
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if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
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{
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x = Random2() % 240;
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y = Random2() % 80;
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x = Random2() % DISPLAY_WIDTH;
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y = Random2() % (DISPLAY_HEIGHT / 2);
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CreateSprite(&gRainDropSpriteTemplate, x, y, 4);
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}
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if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
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