More usage of DISPLAY constants
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@@ -630,7 +630,7 @@ static u32 HandleMoveInputUnused(void)
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{
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PlaySE(SE_SELECT);
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0x140;
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gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
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var = 0xFF;
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}
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if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1)
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@@ -2568,7 +2568,7 @@ static void HandleChooseActionAfterDma3(void)
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 160;
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gBattle_BG0_Y = DISPLAY_HEIGHT;
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gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
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}
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}
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@@ -2610,7 +2610,7 @@ static void HandleChooseMoveAfterDma3(void)
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 320;
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gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
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gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
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}
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}
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