More usage of DISPLAY constants

This commit is contained in:
GriffinR
2021-04-15 02:04:01 -04:00
parent c4ef45c161
commit 62abcecc54
47 changed files with 232 additions and 229 deletions

View File

@@ -630,7 +630,7 @@ static u32 HandleMoveInputUnused(void)
{
PlaySE(SE_SELECT);
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0x140;
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
var = 0xFF;
}
if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1)
@@ -2568,7 +2568,7 @@ static void HandleChooseActionAfterDma3(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
gBattle_BG0_Y = DISPLAY_HEIGHT;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -2610,7 +2610,7 @@ static void HandleChooseMoveAfterDma3(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
}
}