More usage of DISPLAY constants
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@@ -1205,7 +1205,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
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GetBattlerSpriteCoord(gActiveBattler, 2),
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GetBattlerSpriteDefault_Y(gActiveBattler),
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
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