More usage of DISPLAY constants
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@@ -1195,7 +1195,7 @@ static void HandleChooseActionAfterDma3(void)
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 160;
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gBattle_BG0_Y = DISPLAY_HEIGHT;
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gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
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}
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}
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@@ -1233,7 +1233,7 @@ static void WallyHandleChooseMove(void)
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0x140;
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gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
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gBattleStruct->wallyMovesState++;
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}
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break;
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