More usage of DISPLAY constants
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@@ -532,8 +532,8 @@ static void BattleIntroSlidePartner(u8 taskId)
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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gBattle_BG0_Y = -48;
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gBattle_BG1_X = 240;
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gBattle_BG2_X = -240;
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gBattle_BG1_X = DISPLAY_WIDTH;
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gBattle_BG2_X = -DISPLAY_WIDTH;
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}
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break;
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case 2:
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