More usage of DISPLAY constants
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+6
-6
@@ -611,22 +611,22 @@ static void CB2_InitBattleInternal(void)
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CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
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SetGpuReg(REG_OFFSET_MOSAIC, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 240);
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SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
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SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1));
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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gBattle_WIN0H = 240;
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gBattle_WIN0H = DISPLAY_WIDTH;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
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{
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gBattle_WIN0V = 159;
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gBattle_WIN1H = 240;
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gBattle_WIN0V = DISPLAY_HEIGHT - 1;
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gBattle_WIN1H = DISPLAY_WIDTH;
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gBattle_WIN1V = 32;
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}
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else
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{
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gBattle_WIN0V = 0x5051;
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gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
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ScanlineEffect_Clear();
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i = 0;
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