More usage of DISPLAY constants
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+17
-17
@@ -1252,8 +1252,8 @@ static void sub_814669C(struct Task *task)
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task->tData5 = 0x4000;
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sTransitionStructPtr->WININ = 63;
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sTransitionStructPtr->WINOUT = 0;
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sTransitionStructPtr->WIN0H = 240;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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sTransitionStructPtr->BLDCNT = 0x3F41;
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sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | (task->tData2);
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@@ -1692,7 +1692,7 @@ static void sub_814713C(struct Sprite *sprite)
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}
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else
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{
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if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240)
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if (sprite->pos1.x >= 0 && sprite->pos1.x <= DISPLAY_WIDTH)
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{
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s16 posX = sprite->pos1.x >> 3;
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s16 posY = sprite->pos1.y >> 3;
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@@ -1733,7 +1733,7 @@ static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task)
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sTransitionStructPtr->WININ = 0;
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sTransitionStructPtr->WINOUT = 63;
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sTransitionStructPtr->WIN0H = -3855;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 160; i++)
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{
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@@ -2001,8 +2001,8 @@ static bool8 Phase2_Wave_Func1(struct Task *task)
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sTransitionStructPtr->WININ = 63;
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sTransitionStructPtr->WINOUT = 0;
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sTransitionStructPtr->WIN0H = 240;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 160; i++)
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{
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@@ -2113,7 +2113,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task *task)
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task->tData3 = 239;
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sTransitionStructPtr->WININ = 63;
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sTransitionStructPtr->WINOUT = 62;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 160; i++)
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{
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@@ -2253,7 +2253,7 @@ static bool8 Phase2_Mugshot_Func6(struct Task *task)
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DmaStop(0);
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memset(gScanlineEffectRegBuffers[0], 0, 0x140);
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memset(gScanlineEffectRegBuffers[1], 0, 0x140);
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SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
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SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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task->tState++;
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task->tData3 = 0;
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@@ -2384,7 +2384,7 @@ static void Mugshots_CreateOpponentPlayerSprites(struct Task *task)
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sMugshotsOpponentCoords[mugshotId][0] - 32,
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sMugshotsOpponentCoords[mugshotId][1] + 42,
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0, gDecompressionBuffer);
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task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer);
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task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), DISPLAY_WIDTH + 32, 106, 0, gDecompressionBuffer);
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opponentSprite = &gSprites[task->tOpponentSpriteId];
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playerSprite = &gSprites[task->tPlayerSpriteId];
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@@ -2507,7 +2507,7 @@ static bool8 Phase2_Slice_Func1(struct Task *task)
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task->tData3 = 1;
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sTransitionStructPtr->WININ = 63;
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sTransitionStructPtr->WINOUT = 0;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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sTransitionStructPtr->VBlank_DMA = FALSE;
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for (i = 0; i < 160; i++)
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@@ -2608,7 +2608,7 @@ static bool8 Phase2_ShredSplit_Func1(struct Task *task)
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sTransitionStructPtr->WININ = 63;
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sTransitionStructPtr->WINOUT = 0;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 0xA0; i++)
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{
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@@ -2780,8 +2780,8 @@ static bool8 Phase2_Blackhole_Func1(struct Task *task)
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sTransitionStructPtr->WININ = 0;
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sTransitionStructPtr->WINOUT = 63;
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sTransitionStructPtr->WIN0H = 240;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 0xA0; i++)
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{
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@@ -3208,8 +3208,8 @@ static bool8 Phase2_Rayquaza_Func9(struct Task *task)
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sTransitionStructPtr->WININ = 0;
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sTransitionStructPtr->WINOUT = 63;
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sTransitionStructPtr->WIN0H = 240;
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sTransitionStructPtr->WIN0V = 160;
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sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 160; i++)
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{
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@@ -3259,7 +3259,7 @@ static bool8 Phase2_WhiteFade_Func1(struct Task *task)
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sTransitionStructPtr->BLDY = 0;
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sTransitionStructPtr->WININ = 0x1E;
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sTransitionStructPtr->WINOUT = 0x3F;
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sTransitionStructPtr->WIN0V = 0xA0;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 160; i++)
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{
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@@ -3470,7 +3470,7 @@ static bool8 Phase2_Shards_Func1(struct Task *task)
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sTransitionStructPtr->WININ = 0x3F;
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sTransitionStructPtr->WINOUT = 0;
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sTransitionStructPtr->WIN0V = 0xA0;
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sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
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for (i = 0; i < 160; i++)
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{
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