More usage of DISPLAY constants

This commit is contained in:
GriffinR
2021-04-15 02:04:01 -04:00
parent c4ef45c161
commit 62abcecc54
47 changed files with 232 additions and 229 deletions
+17 -17
View File
@@ -1252,8 +1252,8 @@ static void sub_814669C(struct Task *task)
task->tData5 = 0x4000;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
sTransitionStructPtr->BLDCNT = 0x3F41;
sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | (task->tData2);
@@ -1692,7 +1692,7 @@ static void sub_814713C(struct Sprite *sprite)
}
else
{
if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240)
if (sprite->pos1.x >= 0 && sprite->pos1.x <= DISPLAY_WIDTH)
{
s16 posX = sprite->pos1.x >> 3;
s16 posY = sprite->pos1.y >> 3;
@@ -1733,7 +1733,7 @@ static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task)
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->WIN0H = -3855;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 160; i++)
{
@@ -2001,8 +2001,8 @@ static bool8 Phase2_Wave_Func1(struct Task *task)
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 160; i++)
{
@@ -2113,7 +2113,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task *task)
task->tData3 = 239;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 62;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 160; i++)
{
@@ -2253,7 +2253,7 @@ static bool8 Phase2_Mugshot_Func6(struct Task *task)
DmaStop(0);
memset(gScanlineEffectRegBuffers[0], 0, 0x140);
memset(gScanlineEffectRegBuffers[1], 0, 0x140);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
SetGpuReg(REG_OFFSET_BLDY, 0);
task->tState++;
task->tData3 = 0;
@@ -2384,7 +2384,7 @@ static void Mugshots_CreateOpponentPlayerSprites(struct Task *task)
sMugshotsOpponentCoords[mugshotId][0] - 32,
sMugshotsOpponentCoords[mugshotId][1] + 42,
0, gDecompressionBuffer);
task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer);
task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), DISPLAY_WIDTH + 32, 106, 0, gDecompressionBuffer);
opponentSprite = &gSprites[task->tOpponentSpriteId];
playerSprite = &gSprites[task->tPlayerSpriteId];
@@ -2507,7 +2507,7 @@ static bool8 Phase2_Slice_Func1(struct Task *task)
task->tData3 = 1;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
sTransitionStructPtr->VBlank_DMA = FALSE;
for (i = 0; i < 160; i++)
@@ -2608,7 +2608,7 @@ static bool8 Phase2_ShredSplit_Func1(struct Task *task)
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 0xA0; i++)
{
@@ -2780,8 +2780,8 @@ static bool8 Phase2_Blackhole_Func1(struct Task *task)
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 0xA0; i++)
{
@@ -3208,8 +3208,8 @@ static bool8 Phase2_Rayquaza_Func9(struct Task *task)
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->WIN0H = DISPLAY_WIDTH;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 160; i++)
{
@@ -3259,7 +3259,7 @@ static bool8 Phase2_WhiteFade_Func1(struct Task *task)
sTransitionStructPtr->BLDY = 0;
sTransitionStructPtr->WININ = 0x1E;
sTransitionStructPtr->WINOUT = 0x3F;
sTransitionStructPtr->WIN0V = 0xA0;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 160; i++)
{
@@ -3470,7 +3470,7 @@ static bool8 Phase2_Shards_Func1(struct Task *task)
sTransitionStructPtr->WININ = 0x3F;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 0xA0;
sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT;
for (i = 0; i < 160; i++)
{