More usage of DISPLAY constants
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@@ -305,7 +305,7 @@ static void ClearSearchParameterBoxText(void);
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static const struct OamData sOamData_ScrollBar =
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{
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.y = 160,
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -322,7 +322,7 @@ static const struct OamData sOamData_ScrollBar =
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static const struct OamData sOamData_ScrollArrow =
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{
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.y = 160,
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -339,7 +339,7 @@ static const struct OamData sOamData_ScrollArrow =
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static const struct OamData sOamData_InterfaceText =
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{
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.y = 160,
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -356,7 +356,7 @@ static const struct OamData sOamData_InterfaceText =
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static const struct OamData sOamData_RotatingPokeBall =
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{
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.y = 160,
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_WINDOW,
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.mosaic = 0,
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@@ -373,7 +373,7 @@ static const struct OamData sOamData_RotatingPokeBall =
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static const struct OamData sOamData_SeenOwnText =
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{
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.y = 160,
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -390,7 +390,7 @@ static const struct OamData sOamData_SeenOwnText =
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static const struct OamData sOamData_Dex8x16 =
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{
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.y = 160,
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -2768,7 +2768,7 @@ static void CreateInterfaceSprites(u8 page)
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// Scroll arrows
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spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 4, 0);
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gSprites[spriteId].sIsDownArrow = FALSE;
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spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 156, 0);
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spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, DISPLAY_HEIGHT - 4, 0);
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gSprites[spriteId].sIsDownArrow = TRUE;
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gSprites[spriteId].vFlip = TRUE;
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@@ -2779,20 +2779,20 @@ static void CreateInterfaceSprites(u8 page)
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spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 120, 0);
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StartSpriteAnim(&gSprites[spriteId], 3);
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// Select button
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spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, 144, 0);
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spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, DISPLAY_HEIGHT - 16, 0);
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StartSpriteAnim(&gSprites[spriteId], 2);
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gSprites[spriteId].data[2] = 0x80;
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// Search text
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spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 144, 0);
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spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, DISPLAY_HEIGHT - 16, 0);
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StartSpriteAnim(&gSprites[spriteId], 1);
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spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2);
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spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2);
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 30;
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gSprites[spriteId].data[0] = 30;
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gSprites[spriteId].data[1] = 0;
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spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2);
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spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2);
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 31;
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gSprites[spriteId].data[0] = 31;
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