More usage of DISPLAY constants

This commit is contained in:
GriffinR
2021-04-15 02:04:01 -04:00
parent c4ef45c161
commit 62abcecc54
47 changed files with 232 additions and 229 deletions

View File

@@ -305,7 +305,7 @@ static void ClearSearchParameterBoxText(void);
static const struct OamData sOamData_ScrollBar =
{
.y = 160,
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -322,7 +322,7 @@ static const struct OamData sOamData_ScrollBar =
static const struct OamData sOamData_ScrollArrow =
{
.y = 160,
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -339,7 +339,7 @@ static const struct OamData sOamData_ScrollArrow =
static const struct OamData sOamData_InterfaceText =
{
.y = 160,
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -356,7 +356,7 @@ static const struct OamData sOamData_InterfaceText =
static const struct OamData sOamData_RotatingPokeBall =
{
.y = 160,
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_WINDOW,
.mosaic = 0,
@@ -373,7 +373,7 @@ static const struct OamData sOamData_RotatingPokeBall =
static const struct OamData sOamData_SeenOwnText =
{
.y = 160,
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -390,7 +390,7 @@ static const struct OamData sOamData_SeenOwnText =
static const struct OamData sOamData_Dex8x16 =
{
.y = 160,
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -2768,7 +2768,7 @@ static void CreateInterfaceSprites(u8 page)
// Scroll arrows
spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 4, 0);
gSprites[spriteId].sIsDownArrow = FALSE;
spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 156, 0);
spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, DISPLAY_HEIGHT - 4, 0);
gSprites[spriteId].sIsDownArrow = TRUE;
gSprites[spriteId].vFlip = TRUE;
@@ -2779,20 +2779,20 @@ static void CreateInterfaceSprites(u8 page)
spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 120, 0);
StartSpriteAnim(&gSprites[spriteId], 3);
// Select button
spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, 144, 0);
spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, DISPLAY_HEIGHT - 16, 0);
StartSpriteAnim(&gSprites[spriteId], 2);
gSprites[spriteId].data[2] = 0x80;
// Search text
spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 144, 0);
spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, DISPLAY_HEIGHT - 16, 0);
StartSpriteAnim(&gSprites[spriteId], 1);
spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2);
spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 30;
gSprites[spriteId].data[0] = 30;
gSprites[spriteId].data[1] = 0;
spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2);
spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 31;
gSprites[spriteId].data[0] = 31;