More usage of DISPLAY constants

This commit is contained in:
GriffinR
2021-04-15 02:04:01 -04:00
parent c4ef45c161
commit 62abcecc54
47 changed files with 232 additions and 229 deletions

View File

@@ -1318,8 +1318,8 @@ static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction)
if (newPosition == (PARTY_SIZE * 2)) // CANCEL
{
StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 1);
gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = 224;
gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = 160;
gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = DISPLAY_WIDTH - 16;
gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = DISPLAY_HEIGHT;
}
else
{
@@ -3496,7 +3496,8 @@ static bool8 AnimateTradeSequenceCable(void)
case 38:
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3;
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3;
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163)
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT
&& gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
@@ -3994,7 +3995,8 @@ static bool8 AnimateTradeSequenceWireless(void)
case 38:
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3;
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3;
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163)
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT
&& gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
@@ -4833,7 +4835,7 @@ static void c3_0805465C(u8 taskId)
{
sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = 120;
sTradeData->wirelessWinTop = 0;
sTradeData->wirelessWinBottom = 160;
sTradeData->wirelessWinBottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 |