Add some missing battle arena constants
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@@ -1,6 +1,8 @@
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#ifndef GUARD_BATTLE_ARENA_H
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#define GUARD_BATTLE_ARENA_H
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#include "constants/battle_arena.h"
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void CallBattleArenaFunction(void);
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u8 BattleArena_ShowJudgmentWindow(u8 *state);
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void BattleArena_InitPoints(void);
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@@ -17,4 +17,10 @@
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#define ARENA_CATEGORY_SKILL 1
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#define ARENA_CATEGORY_BODY 2
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#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
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#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
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#define ARENA_RESULT_PLAYER_WON 2
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#define AREAN_RESULT_PLAYER_LOST 3
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#define AREAN_RESULT_TIE 4
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#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
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