Document battle_controller_player.c
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@@ -385,7 +385,7 @@ struct BattleStruct
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u8 chosenMovePositions[MAX_BATTLERS_COUNT];
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u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
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u8 unused_3[3];
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u8 field_8B; // related to player's pokemon switching
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u8 prevSelectedPartySlot;
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u8 unused_4[2];
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u8 stringMoveType;
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u8 expGetterBattlerId;
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@@ -523,7 +523,7 @@ struct BattleAnimationInfo
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u8 field_6;
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u8 field_7;
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u8 ballThrowCaseId;
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u8 field_9_x1:1;
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u8 introAnimActive:1;
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u8 wildMonInvisible:1;
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u8 field_9_x1C:3;
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u8 field_9_x20:1;
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@@ -548,17 +548,17 @@ struct BattleHealthboxInfo
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u8 triedShinyMonAnim:1;
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u8 finishedShinyMonAnim:1;
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u8 field_1_x1E:4;
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u8 field_1_x20:1;
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u8 field_1_x40:1;
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u8 field_1_x80:1;
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u8 bgmRestored:1;
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u8 waitForCry:1;
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u8 healthboxSlideInStarted:1;
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u8 healthboxBounceSpriteId;
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u8 battlerBounceSpriteId;
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u8 animationState;
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u8 field_5;
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u8 partyStatusDelayTimer;
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u8 matrixNum;
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u8 shadowSpriteId;
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u8 field_8;
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u8 field_9;
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u8 soundTimer;
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u8 introEndDelay;
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u8 field_A;
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u8 field_B;
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};
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@@ -714,6 +714,6 @@ extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
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#endif // GUARD_BATTLE_H
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@@ -246,11 +246,11 @@ void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
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void SetControllerToPlayer(void);
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void BattleControllerDummy(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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void sub_805CC00(struct Sprite *sprite);
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void SetBattleEndCallbacks(void);
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void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
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void CB2_SetUpReshowBattleScreenAfterMenu(void);
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void CB2_SetUpReshowBattleScreenAfterMenu2(void);
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void c3_0802FDF4(u8 taskId);
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void Task_PlayerController_RestoreBgmAfterCry(u8 taskId);
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void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
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void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void InitMoveSelectionsVarsAndStrings(void);
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@@ -4,21 +4,20 @@
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void AllocateBattleSpritesData(void);
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void FreeBattleSpritesData(void);
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u16 ChooseMoveAndTargetInBattlePalace(void);
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void sub_805D714(struct Sprite *sprite);
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void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite);
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void sub_805D770(struct Sprite *sprite, bool8 arg1);
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void sub_805D7AC(struct Sprite *sprite);
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void SpriteCB_TrainerSlideIn(struct Sprite *sprite);
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void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument);
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void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId);
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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bool8 mplay_80342A4(u8 battlerId);
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bool8 IsBattleSEPlaying(u8 battlerId);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void nullsub_23(void);
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void nullsub_24(u16 species);
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void BattleGfxSfxDummy2(u16 species);
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void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
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void DecompressTrainerBackPic(u16 backPicId, u8 battlerId);
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void nullsub_25(u8 arg0);
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void BattleGfxSfxDummy3(u8 gender);
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void FreeTrainerFrontPicPalette(u16 frontPicId);
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void sub_805DFFC(void);
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bool8 BattleLoadAllHealthBoxesGfx(u8 state);
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@@ -36,7 +35,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
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void BattleStopLowHpSound(void);
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u8 GetMonHPBarLevel(struct Pokemon *mon);
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void HandleBattleLowHpMusicChange(void);
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void sub_805EB9C(u8 affineMode);
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void SetBattlerSpriteAffineMode(u8 affineMode);
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void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
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@@ -51,7 +51,7 @@ void sub_8038A04(void); // unused
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void VBlankCB_Battle(void);
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void nullsub_17(struct Sprite *sprite);
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void sub_8038B74(struct Sprite *sprite);
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void sub_8038D64(void);
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void CB2_InitEndLinkBattle(void);
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u32 sub_80391E0(u8 arrayId, u8 caseId);
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u32 sub_80397C4(u32 setId, u32 tableId);
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void SpriteCb_WildMon(struct Sprite *sprite);
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@@ -62,7 +62,7 @@ void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCb_OpponentMonFromBall(struct Sprite *sprite);
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void sub_8039BB4(struct Sprite *sprite);
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void sub_80105DC(struct Sprite *sprite);
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void sub_8039C00(struct Sprite *sprite);
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void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
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void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d);
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void EndBounceEffect(u8 battlerId, bool8 b);
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void SpriteCb_PlayerMonFromBall(struct Sprite *sprite);
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@@ -34,7 +34,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
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u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
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void sub_8076918(u8 battler);
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void StartHealthboxSlideIn(u8 battler);
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void DoHitAnimHealthboxEffect(u8 battler);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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@@ -13,8 +13,8 @@ void sub_8184E58(void);
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void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
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void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
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u8 RecordedBattle_GetBattlerAction(u8 battlerId);
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u8 RecordedBattle_GetAllNewBattlerData(u8 *dst);
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void sub_81851A8(u8 *arg0);
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u8 RecordedBattle_BufferNewBattlerData(u8 *dst);
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void RecordedBattle_RecordAllBattlerData(u8 *data);
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bool32 CanCopyRecordedBattleSaveData(void);
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bool32 MoveRecordedBattleToSaveData(void);
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void PlayRecordedBattle(void (*CB2_After)(void));
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@@ -1,7 +1,7 @@
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#ifndef GUARD_RESHOW_BATTLE_SCREEN_H
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#define GUARD_RESHOW_BATTLE_SCREEN_H
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void nullsub_35(void);
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void ReshowBattleScreenDummy(void);
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void ReshowBattleScreenAfterMenu(void);
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#endif // GUARD_RESHOW_BATTLE_SCREEN_H
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